tranvanhieu wrote:cyborgtemplar wrote:So i'm curious for those of you playing what a good . . . somewhat all rounder build for a fairly new mid game player would be, that transitions into ubers/farm builds.
It doesn't need to be the fastest, but preferably not a total slug. A decent amount of survival would be nice while I adapt to the maps and such. I do prefer melee builds in general but i'm ok with ranged if it's got good toughness. twin fang build i'm leveling with gets 2 shot if i miss a stun or position even slightly wrong. the damage is pretty good just no amount of survival. While most the time that's ok, when i did the Ennead challenge it killed me like 6-7 times at the low 90's.
I hear WDM builds work relatively well atm due to their interaction with leech actually being usable, where spell damage like twin shadows i rely purely on my 3% hp from a dead target, pots, and a puny mo'd health on attack (with a low AR build, it doesn't seem to heal me much even with good ias)
A Sin have very low hp and defense compared with other characters, what you need for survival:
-High Avoid
-Invest in Dexterity to reach max block
-Elemental Resistance and physical resistance are welcome
She is ok, if you stick with a sin until you get everything you need, she become quite powerful.
atm my block is basically non existant lol. physical resist is whatever i have from maxed sb so atm 36%. elemental's are essentially all at 75+.
I'm curious what kind of build to go for though, twin fang strike is beginning to fall off in general. granted i'm still only in TU's at 102 with the only things finished being ennead and ta. I may go hunt for the last eyes in terror or something idk. Just don't wanna start spending crafts, major item slots, or one of my few remaining restats till I have an idea of where to take it. sin was my main (only if you exclude a paladin built strictly for ubers, even mfing was done on trap sin). so the somewhat in and out playstyle I'm relatively used to. but dying in 1-2 hits is a bit frustrating. 3-4 hits with some leech and a little control is very much in the wheelhouse of something i'm comfy on. Don't have mind blast or cloak of shadows for skipping packs and dealing with elites that would otherwise be beyond me in this version. . . . Though I really was hoping the traps in this version were viable . . but a 2 second charge time to really do anything seems a bit long. (and no shadow master to tank for me either, i won't build a merc atm it's to pricy to revive)
Theoretically ATMG would be my most comfortable style for it's similarity to trap sin, but it lacks the pierce through AoE for crowd damage (with the very very little testing i did and only a TU(2) and +8 all skills to test it with and also a complete ignorance of how it's supposed to be piloted/skilled out). also what's with such a short duration. it and broadside seem to be up for like 2-3 seconds and then pop, that's really tedious to maintain especially while kiting