The modders run out of decent ideas (long ago). Now putting poor designs into the game under the masks of modernization, progress, etc
Still acknowledging some positive changes though, like new UI, or new useful SUs.
Anonymous: wrote:demonshalo wrote:Sup with the hate? While some of those are batshit painful as fuck to follow, others are pretty whacky and fun! If you want to try one I can recommend you a few
Did you forget how that challenge thing ended up ? Half people quit in the very begining, half in the terror difficulty. Only guy who was happy - the guy who got treewarden. Wonder why ?
On topic - i really enjoy purify for Vizjun and Duncraig. For other bosses it could be tuned down to 3-10 succesfull hits just to prove that you have skill/experience/strategy for it.
because you got the challenge you have asked for . you took builds ment to be played on/players 8 (much faster xp/leveling and better drops) to a fucking/players 1 game . that's why . most of the builds ended up squishy in mid/late terror at around level 80 with crapy gear , while in SP you could get to level 90 since act 2 terror (access to uberskill and ennead challenge skill much faster) - you could actually miss the LC2 due to overleveling - , so all of this leaded to rants and ragequits .Anonymous: wrote:Wonder why ?
La_minore wrote:The modders run out of decent ideas (long ago). Now putting poor designs into the game under the masks of modernization, progress, etc
inori92 wrote:it's counter-intuitive with the investment of time and grind for items
inori92 wrote:neutralising every aspect of the end-game goal and grind of the design, to make it "balanced" is called bad design.
demonshalo wrote:2. From a game design point of view, disabling / revoking weeks long progress that the player has engaged in is not a good idea for end-game content. It cheapens your progress and all your effort until that point. Which, sadly enough, is almost all of the late game.
inori92 wrote:Certain builds have great advantages using Purify, that should be addressed.
inori92 wrote:2. Barbs and to an extent Paladins are far superior than other classes in covering most game content.
inori92 wrote:why would anyone ever play a melee claw sin over a deathgaze barb at ANY point in the game?
demonshalo wrote:SeaWeed wrote:Purify just means that your damage output is being approximately set to a constant. Basically it's only proportional to your skill if you neglect "rng" (bosses moving around, teleporting away) which is the whole point of purify.
Let me try to clarify:
1. There is no skill to it. Skill comes in if you are doing HC, calling anything else skill is a joke.
demonshalo wrote:Purify is just lazy as a mechanic that is an admission of the inability to balance things. Otherwise, why are so many bosses using that one mechanic?
demonshalo wrote:You have it backwards, the fact that barb can do that so easily shows how little control the development team has over the balancing of characters and gameplay. Once purify is out the picture, suddenly you can see with extreme clarity why it was implemented in the first place. It is because of their lack of ability to balance things that they have to rely on purify. For Christ sake, TU6 guide anyone?...
It isn´t that purify is a good mechanic; it´s that without that mechanic the devs cannot balance things. So they rely on it to surface level "fix" whatever inherit problems exist with balancing. And even then, it fails because barb is still much better than amazon, pally or any other char (almost always) at doing all content with or without purify.
inori92 wrote:and what strategy is involved when the strategy becomes to respec and tank up as hard as possible while spamming this 5sec cd off cooldown hoping it hits through avoid percentages and remains accurate?
inori92 wrote:Zorun Tzin is a good way to use purify, and retains purpose of game concepts.
ChuckNoRis wrote:
this has been discussed at that time and was debated long enough . it was also proven that that the builds were actualy working fine if they were played as intented (/players 8) . i have streamed them short after this challenge (untwinked) to prove my point . and i did .
it ended up with a bunch of those MP players that took part of the challenge looking like idiots and insulting me for no reason
i like how you and a few more of those haters around here make me laugh almost every day . i'm starting to miss Fumbles , i used to get some hate from him every now and then too , but i haven't seen him in a while
xxdiablo2 wrote:This has to be the worst forum I ever seen in my life. Vetarans jumping everybody that want to say something. I agree 100% with OP it is a shame that you grind and grind, to get the items you want, and then in the end game it has no use. Unreal.
xxdiablo2 wrote:This has to be the worst forum I ever seen in my life. Vetarans jumping everybody that want to say something. I agree 100% with OP it is a shame that you grind and grind, to get the items you want, and then in the end game it has no use. Unreal.
HechtHeftig wrote: [...] 100% random hit [...]