Best duel role build?

Discuss Median XL!
Wigmapool182
Jungle Hunter
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What builds would be the best to farm dunc (with relative ease) but can also enjoy doing ubers and 8player rifts?

For example atm my summon barb is great at dunc but crap at any 120+ bosses and my melle pala is crap at dunc but ok at bosses

Next season as like to build something inbetween any auggestions?
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Nahuatl
Jungle Hunter
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XBow Necro has been a good farmer and can clear most Uber’s without respeccing (there are obviously more difficult and/or relatively impossible ones).
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aerial
Cow Ninja
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Melee pala crap at dunc. You must be doing something wrong.
youtube.com/ae1337
LeOsTyLe
Thunder Beetle
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2h Deathgaze Barb.

max str
6 pt deathgaze
1 pt mounten king, immortal, thundertgod, spirit walk,thunderslam
max runemaster + bear stance + shamanic trance (keep 7er break points in mind) + protector spirit
In early game when you dont have + increased max skill levels max guardian spirit as well
In mid game when you have charms with + increased max skill levels you will need the points in the other skills
In endgame when you have many defense you dont need spirit guide anymore, and you can reduce skills on bear stance as well, so you can max guardian spirit again

any high defense armor, dex and ar% on items, su labyrs or crafted labyrs. TU labyrs or valaska work too. Mystic orb with life leech, 2nd hand buff weapon crafted barb axe with mark of the wind o skill,

buff yourself with shamnixc trance, wolf companion and mark of the wild, cast your summons. Run or tele with shamanic trance into monster pack kill them fast with deathgaze most will be one hit and run or tele to next pack.

Main reason to skill minions are not the minions itself, but they give you a huge dmg boost because of shamnic trance and bloodlust spell of protector spirts. The minions also work as a met shield, so you dont get often the fhr animation so your dmg output is higher and the minions can do decent dmg on their own, specialy when you have many + skill.
nobrainnopain
Heretic
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LeOsTyLe wrote:2h Deathgaze Barb.

max str
6 pt deathgaze
1 pt mounten king, immortal, thundertgod, spirit walk,thunderslam
max runemaster + bear stance + shamanic trance (keep 7er break points in mind) + protector spirit
In early game when you dont have + increased max skill levels max guardian spirit as well
In mid game when you have charms with + increased max skill levels you will need the points in the other skills
In endgame when you have many defense you dont need spirit guide anymore, and you can reduce skills on bear stance as well, so you can max guardian spirit again

any high defense armor, dex and ar% on items, su labyrs or crafted labyrs. TU labyrs or valaska work too. Mystic orb with life leech, 2nd hand buff weapon crafted barb axe with mark of the wind o skill,

buff yourself with shamnixc trance, wolf companion and mark of the wild, cast your summons. Run or tele with shamanic trance into monster pack kill them fast with deathgaze most will be one hit and run or tele to next pack.

Main reason to skill minions are not the minions itself, but they give you a huge dmg boost because of shamnic trance and bloodlust spell of protector spirts. The minions also work as a met shield, so you dont get often the fhr animation so your dmg output is higher and the minions can do decent dmg on their own, specialy when you have many + skill.


how many points do you put in wolf companion and ancient blood? and spirit guide ...
LeOsTyLe
Thunder Beetle
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1 pt wolf companion, you dont need more wolfs because you alwasy tele with spirit walk and the wolf tele with you, so you even have with 1 wolf permantly the buff

1 pt ancients blood

max spirit guide, later when you have many defense you can reduce this till 1 pt. Goal is 5% that enemy hit you. e.g. you will have 1.5 mio def its unnessary because even with 1.2mio you would have 5% chance to get hit in duncraig at higher levels. So you can reduce soirit guide till you have 1.2 mio. for example. But at early and mid game i suggest to max this skill because its helps to stay alife. Later you remove the points from spirit guide into guardian spirit. It increase your dmg more than spirit guide do. because of shamnic trance.