Hey guys, recently, When I play this mod I realize one of the fact. When a player use Strength Damage Bonus weapon(SDBW). He needs strength to increase the damage. This is same goes to the caster, the most part that a caster need is Energy, and each point you use to the energy, it increase the caster spell damage. However, this situation is not the same goes to those who use Dexterity Damage Bonus weapon(DDBW). When they put point into the Dex, they will got not just only the damage increasing, but also the defence and attack rating and if you need shield, Dex also increase your block chance. Which makes me feel unfair, if I am a caster or a SDBW user, every point that I spend into energy or Strength, will be far less benefit than a DDBW user. Moreover, the vitality is even worse than any other attributes, if I am not make mistake, most of the build that on the guide center that in the stats of vitality it always says: NONE, only few build recommend put point into vitality, because there are many skills or passive that add more life than you spend point into vitality. In this situation, I think of one idea: what if we change the mechanism of the attributes that could affect not just only the damage increase, but some other factor, same like Dex. For example, this is what I think of the way:
Each point you spend on the strength will increase: 1. damge(when you use SDBW) 2. damage reduce( could have Diminishing Return) 3. (still not figure out, probably could be
Each point you spend on the dex will increase:1. damge(when you use DDBW) 2. Defence( actucally, I really want to change this name from"defence" to "dodge" or "avoid", call it defence but the mechanism is avoid....)3. attack rating 4 block chance
Each point you spend on the vitality will increase:1. life 2. life regenrate 3. curse length reduction( or poison or even could be walk speed)
Each point you spend on the energy will increase: 1. spell damage 2. Mana shield( sorry don't know how to say, but basically is when you get hit, it will transfer X%of the mana to cost this damage, instead of life.)3. mana regenerate
I think if attributes change like this, each one will have their own reason to spend point on it, instead of only put point in one attribute, and this could makes many different ways to spend point to change the playstyle, instead of only to match the requirement of gear. and even you put all the point into one attribute, you will not feel only the dex get more benefit than strength or energy or even vitality.
If you have any good idea or think this have problem or what I write in some part that you don't understand , please tell me if you want. thank you~BTW: this is just one of my idea, I know in reality there probably some difficultiy to change, but I just really wish that atrribute mechanism could be more useful and optional. Finally, wish median sigma become better and better!