Dominos9189 wrote:Cheno wrote:I don't really recognize the early-mid game struggle, but I went for a pure minion build with Rathma's Chosen which obviously doesn't require the same amount of mana. Despite having a lot of HP, I feel that minion resistance cap is the major killer for skeletons. Diablo on Hell will kill the skeletons fairly fast with only 50% all res. Bosses with only physical damage doesn't seem to kill the minions quite as fast, as far as I can tell.
Yeah, if you aren't using Hawks as your primary damage dealer, then mana shouldn't be too much of an issue early-mid game. Minion res is easy to cap, can have it with the TU Field Plate, and it mo'd on 3 honorific pieces and/or on your rings/ammy. You just need like 55ish res in addition to your Field Plate to hit the cap. Skeletons melt against bosses, I try to have at least 1 up for the aura buff, but I mostly focus on spamming hawks to take bosses down.
I've been saving Hexblades to use for the golem but I still can't tell if the health bars are just visually bugged or if the aura actually works.
What merc are you using? I'm using the bloodmage from act 3 at the moment, but I can't tell if the heal makes a difference.