D2Stats 3.11.1

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Kyromyr
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New version! Mostly internal stuff, but some of you might enjoy being able to use the ilvl hotkey while muling without your game crashing.

0.3.1.0
-Now supports multiple Diablo II instances. It should read stats from the last active window.
-Working 64-bit version! Hopefully. Everything worked during testing atleast.
-Fixed multiple crashes related to the ilvl hotkey, mostly when multiple game instances are open.

Edit:
0.3.1.1
-Fixed issue that caused items to sometimes not be copied to clipboard.
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krys
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arcology wrote:Does Ecstatic Frenzy increase your FCR, FHR and FBR? D2StatsReader says it does..


similar thing with Ferocity in Trap Rat form - it should only increase IAS (by 125), but when I morph, D2StatsReader shows FHR and FBR increased as well (by the same amount which is 129 strangely)
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Quirinus
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Krys said that the old stats reader shows them correctly. So I guess you might have forgotten to change an offset or something.
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Kyromyr
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ItemStatCost.txt gives velocitypercent as stat #67, attackrate as #68 and other_animrate as #69, all three having a base value of 100.

When I first tested it I only used wolf stance and rapture, and thought #68 was IAS and #69 was the FHR/FBR effect. It seems to be true for some skills, but now when testing Ecstatic Frenzy and trap rat it seems I was wrong. Especially about trap rat. Base 20% IAS from weapon, casting trap rat form without ferocity makes it 39%, and adding ferocity (which has 12% IAS at slvl 1) puts it at 45%. I've uploaded a new build that disables speed boost from skills until I figure it out.
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Crash
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This new D2Stats doesn't include elemental damage buff from Witchblood.

Currently testing on a poison sorc and it's supposed to read an extra 385% elemental damage above 90% HP. Maybe I'm just viewing it wrong or is it not reading properly?
Kyromyr
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Not reading properly. I think some skills just don't apply their effects directly to the stats list. I'm working on it right now.
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krys
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imo IAS/FCR/FBR/FHR from skill should be displayed separately because (according to speed calc) their impact is much different than from item stats...
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Quirinus
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you said you use the velocitypercent stat, which is probably used just by skills. there's also stats that have the item_ prefix, which are the stats from items. as krys said, there's the skill version of faster run walk, which is called velocity, and there's the item one, that's called faster run/walk. the item one has diminishing returns, but the skill one doesn't. that is really noticable if you max wolf stance, you can run faster than a rocket, but if you get the same amount of faster run walk from items, you'll see that you'll go much more slowly. (I think marco even nerfed wolf stance speed because of that :D )

you're probably missing:
item_fastermovevelocity
item_randomspeed_aura
and maybe some other stats (velocity from holy armor)

I'd help, but I'm swamped with things IRL right now. you could try to msg wojen to ask him how he did it.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
Kyromyr
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The only stats I have names of are the ones from vanilla ItemStatsCost.txt and median's statsinterface-mxl.txt, so item_randomspeed_aura isn't included. Figuring it out by inspecting the stats list is a pain, but doable. I might have a working solution though, it'll just take a while to test.
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Quirinus
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you can download Laz' mxl txts. they're public, and not that much has changed in ultimative.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017