Xbow - Xis Runewords

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Scalewinged
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Ben- wrote:
Scalewinged wrote:
Ben- wrote:
Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


This doom proc wont reduce magic resis


Huh.... You sure? On rake it was working with removing magic immune before Sigma. Or now procs not benefit from hard pts (not point of disscussion but still) and somehow changed/altered? (need to test with smth like hymn on kill but not having this ammy on sp.. and now with removing of immunes its hard to tell about doom). I thought it will reduce magic resist by 10% as if it was DooM on 0 hard pts.


Doom with 0 hard pts has 0 magic pierce.
Rake is mind rake? This will have worked because sin has pts in doom alrdy, and procs benefit from hard pts/synergies

Not 100% sure, will find out


I think you wrong. 0 points mean "skill description with no points in" and its 10% mag resist reduction. it's same as bear stance on naginata giving 20% phys resist. 20% - start point of barb stance without hard points.
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Crash
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I was 95% certain Ben's description was correct, since its a self synergy. An oskill is not the same as a proc.
Ben-
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Scalewinged wrote:
Ben- wrote:
Scalewinged wrote:
Ben- wrote:
Scalewinged wrote:I'm still fan of
Python (Xis)
Python
Crossbows

'IoXis'
Runeword Level: 120
20% Chance to cast level 61 Doom on Kill
+(172 to 200)% Enhanced Damage
+(1 to 1.5) to Maximum Damage (Based on Character Level)
(26 to 29)% Life stolen per Hit
(26 to 40)% to Strength
(31 to 45)% to Dexterity
Maximum Life (31 to 40)%
Cannot be Unsocketed
. Esp now when abuse with -def gone and conversion phys -> mag is ever more on windowmaker. Will give you some magic resist reduction, nice damage and also noticable str/dex (read - attack rating) boost. Banish as proc will not give hp reduction to monsters anymore so it's kinda less viable since you're not that multi-elemental build.

ITD is good ye... but it's not working for bosses so why not you put some spare points in dex instead?


This doom proc wont reduce magic resis


Huh.... You sure? On rake it was working with removing magic immune before Sigma. Or now procs not benefit from hard pts (not point of disscussion but still) and somehow changed/altered? (need to test with smth like hymn on kill but not having this ammy on sp.. and now with removing of immunes its hard to tell about doom). I thought it will reduce magic resist by 10% as if it was DooM on 0 hard pts.


Doom with 0 hard pts has 0 magic pierce.
Rake is mind rake? This will have worked because sin has pts in doom alrdy, and procs benefit from hard pts/synergies

Not 100% sure, will find out


I think you wrong. 0 points mean "skill description with no points in" and its 10% mag resist reduction. it's same as bear stance on naginata giving 20% phys resist. 20% - start point of barb stance without hard points.


I checked, it doesnt reduce magic resis