CircaG wrote:Scalewinged wrote:TU Sash and Boots (both giving ALL spell damage that means 33*4=132% of that value will be converted to trap damage while with MOed honorifics you will get just 66% effective damage boost). For gloves i guess Pul runeword will be still better since 2 all skills will also boost subterfuge which giving trap damage itself based on soft skill points.
Not sure about armor.. is that high strenght req really worth pierces that you will get from traps themselves Also not sure what about helm.. i guess Thur runeword in circlet will do.
I'm not sure where you get the 132% from. I see the belt and boots with 20% spell dmg (rabbit's foot & moon wrap). So is that 40% from both? Not sure how the calculations work. Pul rune word does seem pretty good. Being in Act 5 norm currently, I have noticed that + Skills are what increase the damage mostly. Spell damage hasn't been very significant as of yet. Yes, armor is tough. I would feel that Zod rune word on armor might be the best currently with the +skills and high res.
Subterfuge converting 33% of fire, lightning, cold and phys/magic spell damage (each of that).
Look at 20% spell damage as at "20% fire spd, 20% cold spd, 20% light spd, 20% poison spd, 20% phys/mag spd"
Subterfuge will convert 4 types of damage into trap damage so it means: 33% from fire spd value + 33% from light + 33% from cold and + 33% from phys/mag which will equal total 132% effective damage boost.