Trap Sin Build Questions

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Ywinel
Pit Knight
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Captcha wrote:(sometimes the best defence is a good offence!).


This is why cast speed is good. Catalyst Trap has 10 sec cd so to clear with good speed you should be be fighting with big packs. So I'm just trying going into whole screens of monsters and laying traps, that's why cast speed helps xd
Also, after getting 5th Shockwave trap you they will detonate before you cast new so cast speed is good thing.
Captcha
Mangler
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Ywinel wrote:
Captcha wrote:
Ywinel wrote:(sometimes the best defence is a good offence!).


This is why cast speed is good. Catalyst Trap has 10 sec cd so to clear with good speed you should be be fighting with big packs. So I'm just trying going into whole screens of monsters and laying traps, that's why cast speed helps xd
Also, after getting 5th Shockwave trap you they will detonate before you cast new so cast speed is good thing.

Although the Catalyst cd is 10s the trap itself lasts 60 sec. I'd see either timing as being a reason not to need cast speed? I find I can cast lightning traps really fast with no extra cast speed, faster than they detonate - in fact I have to be careful not to cast too fast and overwrite un-detonated traps.


Overall, it doesnt seem to me to add up to a reason to use Spellgrip over Circuit breaker for that one stat thats somewhere between (probably) unnecessary and something which might actually work against you.

For other ppl reading this for build ideas, I suggest try both and see which works for you.
nobrainnopain
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Captcha wrote:
nobrainnopain wrote:
Ywinel wrote:
nobrainnopain wrote:
Ywinel wrote:I'm still not sure about one thing. Does claw block use normal block formula(dex scaling?) I guess not since its amount is quiet insane for a block but don't know how to make it clear.

I was testing energy factor too but numbers didn't seem to change so I guess if it's not a direct spell damage bonus it won't be converted.

Trap sin is strong anyway, made it to 120 today and managed to kill Kabraxis right after that (with TU gear). I guess it's gonna be nerfed next season :P


i just reached hell and got the first charm. everything fine till now. which tus do you use?


Hands: 2x Spellgrip (Wrist Blade)
Boots: Rabbit Foot ( Botts )
Belt: Moonwrap ( Sash )
Gloves: Kali (Pul RW)
Helm: Lavadome (Helm)
Chest: Griswold ^^
Rings/Amu with spell dmg/sk.


except chest the same is mine ... :D ..... got witchhunter with +2 ... but griswold is also an option at the moment ...
jewelry is very bad ... especially the rings

As I mentioned in an earlier post, the patch notes say this:

"Traps do not inherit any player stats, unless stated otherwise on the skill tooltip."

So I think there's no point in using Spellgrip since its main stats are pierce. I use
Circuit Breaker
Circuit Breaker
Scissors Katar (4)

One-Hand Damage: (9 - 11) to (11 - 13)
(Assassin Only)
Required Level: 12
Required Dexterity: 68
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
+1 to Assassin Skill Levels
15% Attack Speed
+12% to Fire Spell Damage
-3% to Enemy Fire Resistance
+(24 to 46)% Enhanced Damage
+12% to Poison Spell Damage
-3% to Enemy Poison Resistance
Lightning Resist +(21 to 30)%
+3 Mana after each Kill
Socketed (1)
One-Hand Damage: (27 - 30) to (32 - 36)
(Assassin Only)
Required Level: 30
Required Dexterity: 99
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
+2 to Assassin Skill Levels
25% Attack Speed
+20% to Fire Spell Damage
-6% to Enemy Fire Resistance
+(69 to 92)% Enhanced Damage
+20% to Poison Spell Damage
-6% to Enemy Poison Resistance
Lightning Resist +(41 to 60)%
+5 Mana after each Kill
Socketed (2)
One-Hand Damage: (55 - 61) to (66 - 73)
(Assassin Only)
Required Level: 49
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(2 to 3) to Assassin Skill Levels
35% Attack Speed
+28% to Fire Spell Damage
-9% to Enemy Fire Resistance
+(115 to 137)% Enhanced Damage
+28% to Poison Spell Damage
-9% to Enemy Poison Resistance
Lightning Resist +(71 to 90)%
+8 Mana after each Kill
Socketed (2)
One-Hand Damage: (85 - 93) to (88 - 96)
(Assassin Only)
Required Level: 57
Required Dexterity: 384
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
+3 to Assassin Skill Levels
40% Attack Speed
+36% to Fire Spell Damage
-12% to Enemy Fire Resistance
+(138 to 160)% Enhanced Damage
+36% to Poison Spell Damage
-12% to Enemy Poison Resistance
Lightning Resist +(101 to 120)%
+10 Mana after each Kill
Socketed (3)
.
You don't get any benefit from the poison spell dmg but you do from the fire spell dmg and ofc the +skills.

Instead of Lavadome I use
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
early on.


I made the Spellgrips before i knew that ... and atm i still have them :D

meanwhile i got one visjun with +light ... but i use mainly fire .. hmm

maybe i find something useful or i try to craft some claws .... how many +skills are posible on claws for example crafted with faszinating shrien?
Ywinel
Pit Knight
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Instead of crafting check Rha rw in claws first. Really strong runeword
nobrainnopain
Heretic
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Ywinel wrote:Instead of crafting check Rha rw in claws first. Really strong runeword


oh yes :shock:

thx
ensiferumlism
Stone Warrior
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Ywinel wrote:Instead of crafting check Rha rw in claws first. Really strong runeword

I'm wearing two Rha claw atm, life >10k. Which crafts can be better? :shock:
Ywinel
Pit Knight
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ensiferumlism wrote:
Ywinel wrote:Instead of crafting check Rha rw in claws first. Really strong runeword

I'm wearing two Rha claw atm, life >10k. Which crafts can be better? :shock:

If you want to focus on dmg and are crazy enough you should be able to make 100%+ total ele/magic dmg godlike claws( I think xd). But Rha rw gives also great survivability so it should be better.
gkgktmd
Jungle Hunter
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Ywinel wrote:
nobrainnopain wrote:
Ywinel wrote:I'm still not sure about one thing. Does claw block use normal block formula(dex scaling?) I guess not since its amount is quiet insane for a block but don't know how to make it clear.

I was testing energy factor too but numbers didn't seem to change so I guess if it's not a direct spell damage bonus it won't be converted.

Trap sin is strong anyway, made it to 120 today and managed to kill Kabraxis right after that (with TU gear). I guess it's gonna be nerfed next season :P


i just reached hell and got the first charm. everything fine till now. which tus do you use?


Hands: 2x Spellgrip (Wrist Blade)
Boots: Rabbit Foot ( Botts )
Belt: Moonwrap ( Sash )
Gloves: Kali (Pul RW)
Helm: Lavadome (Helm)
Chest: Griswold ^^
Rings/Amu with spell dmg/sk.


i got that gear but single target not that good even though kill hell mephisto..
Captcha
Mangler
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nobrainnopain wrote:
I made the Spellgrips before i knew that ... and atm i still have them :D

meanwhile i got one visjun with +light ... but i use mainly fire .. hmm

maybe i find something useful or i try to craft some claws .... how many +skills are posible on claws for example crafted with faszinating shrien?

You might want to re-read earlier in the thread about how spell dmg works for trappers.

It doesnt matter if it has light dmg, you will get 33% of it on each of the traps (fire trap as well). But there are better claws, perhaps it's good when you get the set bonuses.
Captcha
Mangler
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With the patch 1.2.2 changes I have ditched the trapsin. I cannot believe they did that mid-season to something that wasn't clearly overpowered nor particularly bugged.

Im not sure if I can be bothered to start another character, this season anyway.