Sigma 1.2 Bugs & Feedback

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Crash
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Mazimi wrote:I'm not entirely sure if this is intended or if it's a bug but since there is no tooltip anywhere stating that Assassin traps don't proc life/mana after each kill I figured it has to be a bug, if it's not a bug however then I hope you at least make it clear in some way that getting kills from traps don't count life/mana after each kill.


Can confirm, traps don't trigger life after kill and skill icon/passives don't indicate that anywhere. Only place it's listed is in the patch log.
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Jampula
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It's been like that since classic D2, "it's not a bug it's feature!"
I hope Sigma can change that though... same thing with totems.
Mazimi
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Crash wrote:
Mazimi wrote:I'm not entirely sure if this is intended or if it's a bug but since there is no tooltip anywhere stating that Assassin traps don't proc life/mana after each kill I figured it has to be a bug, if it's not a bug however then I hope you at least make it clear in some way that getting kills from traps don't count life/mana after each kill.


Can confirm, traps don't trigger life after kill and skill icon/passives don't indicate that anywhere. Only place it's listed is in the patch log.


It feels quite counter-intuitive especially considering Assassin's innate skill which is a life after kill buff she puts on herself by attacking...
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Mangler
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Doing a TA run at level 118, I was at the entrance to the Skartara place and made a TP, went to town...

When I came back to the TP I couldn't enter it, it had red text saying "Isle of Skartara, Level 120".

It seems a bit strange that you can walk in there, TP out, but not TP (back) in there. The TP must have been in the Isle of Skartara by about 1mm anyway!
Sibernethy
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I'm playing as a Druid in Singleplayer and for some reason, the reanimate passive bonus on Feed The Pack does not work even with Lycanthropy active. I've yet to see a wolf spawn after killing enemies since I unlocked the skill.
boozek
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Hivemind
Hivemind
Blackguard Helm (Sacred)

Defense: (1828 - 2092) to (1927 - 2206)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 105
+(2 to 3) to Paladin Skill Levels
+(20 to 30)% to Spell Damage
-(25 to 35)% to Enemy Poison Resistance
+(16 to 19) to Hive
+(31 to 40)% to Summoned Minion Life
+(87 to 114)% Enhanced Defense
Maximum Mana +25%
Poison Resist +30%
Socketed (4)
mine rolled with +3 Hive only.
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ChuckNoRis
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did you find it with a sorceress?
boozek
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ChuckNoRis wrote:did you find it with a sorceress?

yes dropped from Baal
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ChuckNoRis
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well there's your answer :D

give it to any character that is not a sorceress and you will see the real roll .

you see a +3 because Hive is a sorceress skill , and so , since it's not "sorceress only" (because it's a paladin only helm) the max you will see is always +3 . this general rule goes for any skill/oskill out there .

same thing if for example you find a
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
with your sorceress , you will only see a +3 firedance roll , as long as the oskill does not mention "sorceress only" , because you already got access to that skill since you play a sorceress

in the moment you equip it on a different character , you will see the real roll
Matumba_ru
Fallen
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Hello to all! I do not know how this can be!
I see this for the first time

Game 1

► Show Spoiler


Game 2

► Show Spoiler

cron