Sigma 1.2 Bugs & Feedback

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kissofaries
Daystar
674 | 8
Maffer's Frenzy
Maffer's Frenzy
Light Plated Boots (Sacred)

Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
Psionic Scream triggers 0.2s global cooldown

Herald of Skartara
Herald of Skartara
Reflex Bow (4)

Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Phalanx triggers 0.2s global cooldown unless you put 15 points into the skill :wall:

Also Phalanx best bowa skill, fight me :mrotate:
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Giu
Core Lord
386 | 61
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Reduce AC cost for Lab or add a better way to farm acs in endgame than normal nihlatak.
The amount you need to progress is insane, everyone i know that is running labs buy their acs with tg and the few that have entered t15 have used 500+ acs.
delusion
Stygian Watcher
41 | 5
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Same story as Ronthar.
Sigil of absolution doesn't reduce the level requirment on my rw.
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70 tg well spend :P
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Elendilli
Djinn
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1) Terror Strike from Freakshow SSU/Paladin Lances has extremely buggy interactions with the current Grim Presence most likely because they used to be the same skill.
- When using Terror Strike while Grim Presence is active, at the end of Terror Strike, (~6 second duration) Grim Presence will also end essentially making it useless.
- Terror Strike tooltip says +80% spell damage for ~6 seconds however because of some weird interaction b/w Grim and Terror, you actually lose a large portion of your damage instead (at least thats what tooltip says). The tooltips for all your spells (mainly Symphony for me) do not display the numbers correctly/your damage is actually gimped hard even after buffs are gone / rebuff everything. You have to leave the game and make a new one to fix the bug.

2) Herald of Pestilence SU / Graveyard active on it.
- When using Graveyard active then switching weapons (to use buffs for example) Graveyard does not work (this is intended). However when switching back to the Herald of Pestilence SU Graveyard will not function and needs to be recast despite it still being active.
I believe a lot of spells function this way to prevent active spell abuses , but it's annoying to always recast so yeah.
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Crash
Madawc
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Visual bug as magic missile zon entering Tal Rasha uberquest, morphing into baal I presume makes spells invisible. Still applied damage and killed things normally but no spells appeared. Supposedly this was addressed or fixed last patch but apparently not
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hippo
Ice Clan
558 | 8
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Sometimes when boss down to 10% life, game will be crashed. thats really annoying, especially with lockdown bosses. And with no lockdown bosses, when i came back game, its ultra lagging.
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Crash
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A1 Merc with Dark Power (Ranger? I think) scales awkwardly, like the assassin perfect being breakpoints. Noticed while leveling that Dark Power went up to lvl 9, and then a few levels later, was down to 5 again. (didn't change gear for any +skills to affect it)
phantomyyz
Dark Huntress
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Charged strike doesn't work very well for a couple reasons. Not sure if this is intentional and a mechanic i'm not understanding or if it's bugged.

If you continuously attack, it'll randomly stop for around half a second. This is the only melee ability I've noticed that does this.

Charged bolts also don't seem to hit the primary target at all. I wouldn't expect it to be as broken as D2LOD (insta Baal kill etc.) but I would have thought it would at least be worth using on bosses. Using the default attack on the primary target does about the same damage as charged strike. Other WDM skills and oskills do SIGNIFICANTLY more single target damage.
havocspartan
Dark Huntress
11 | 0
boogoogoo wrote:2/ "Double Terror Strike Duration" still remain. Terror Strike is now an oskill, so I think it should be replaced by another affix.
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I am making an Uholy Melee Pally and agree with this. This stat is wasted on the belt.

Also when you press Esc to exit inventory or character screen, it closes the mini map.
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Raigntk
Jungle Hunter
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The King of Ent's Barbarian Axe is causing a Death bug where the timer for respawn will go away and the character will be able to run around with zero health but not do anything. I haven't found a workaround to this outside of just leaving a game.