Crash wrote:I would assume you've never used Tempest, because it's not tied to Thunderstorm or Charged Bolt at all. It actually uses the Lightning mechanic, but was altered in a way to add targets, targeting, etc.
My argument had nothing to do with the sorc skill Tempest that you mentioned which is currently in MXL.
It was an
example, a template to illustrate my point that if you slightly rework how the classic LoD skill Thunderstorm works, bring it over to MXL and give it another name, for example "Tempest" or whatever (I literally said that in the post that it was just an example), you would be okay with that according to what you yourself where saying.
Crash wrote:Right now, your argument against our arguments is "why can't mxl be vanilla d2? I don't want to play vanilla d2, I just want to play vanilla d2 in mxl"
This is a very shallow and simplistic (mis-)representation of what I was actually saying and if we approach your arguments in that same spirit, than your arguments against mine boil down to "if you don't like it, go back to play D2 classic".
Crash wrote:Sure, vanilla skill exist in these ways, but they're altered to fit the theme of what Median is.
I would be absolutely fine with giving these skills a small twist (e.g. Blizzard without cooldown and on the Druid instead of the sorc, or Valkyrie with a chain lightning attack), the question is why you wouldn't, because according to what you are saying, you would not want to have these in MXL at all, even if there would be a small twist on them.
Crash wrote:And like Anonymous said, rightfully placed as an oskill or set bonus, not part of the character skill trees.
Windform, Angel, of Death, Druid Shapeshifting Forms, Dragon Wyrrns, Iron Golem, that Multishot skill that was on the Amazon until last patch, Resurrection, ... all classic skills that are still in the skill trees of MXL with slight twists, so why not some other classic skills as well and give them a small twist, especially when some of these old skills are much more fun to use and interesting than some of the skills that are currently in the mod?
The answer to that can't seriously be "if you don't like it, go back to d2" and also the absolutist position of "because median is a 100% conversion mod and that is what it is" is not appropriate.
Crash wrote:tl;dr median makes its own content. copy pasting too much of vanilla d2 is bad for what the mod is/has become.
I agree that the skills can and should be given an unique twist, so it would't be a simple copy-paste.
And even if it would just be a copy paste, the real question is:
"Would it make the overall mod better or not to re-introduce some of the old skills (with a few twists if it has to be) into the game?"For me the answer is definitely: "Yes".