Johnny Impak wrote:With Umbaru Treasure and Corrupted Wormhole completed, I made a second Assur’s Bane and a Lo in claw. Made the witch fight slightly easier.
I have left to do in the 125 range is the Bremmtown upgrade. I can do it in maybe 1m40. What would help tremendously would be to survive the teleport over the first wall. The area where you start until you reach the hallway is kinda buggy, traps often don’t spawn. Teleporting makes you get killed even with SR active, fully geared A5 merc, 10 edyrems and 90% cold resistance. Will only retry with Lorekeepers and Lunar Eclipse. Why making this upgrade so much harder is beyond me.
I can clear Labyrinth lvl 6 rather easily. Damage is insufficient though, I keep on waiting for catalyst between fights. Merc tanks as usual. Afraid to try higher.
Exactly this, when i jump in the first wall to be able to make in 1:30 i get killed, doing the normal way i can do it in 1:40 as well.
The good news is that i killed Uldyssiam with her today and got the +2 all skills, so happy.
Also got Azmo thropy and the witch upgrade with 15% spell damage.
Still looking for lorekeepers.