I play median since m2008 days and I always appreciated something in particular about it: the absurd power some uniques have. Fast forward to recent(ish) version of mxl (few years back), it felt really good to get that dear ester drop, but back then it had 50% arrow on striking, not 25% as it has now. Gjallarhorn used to have something like 50% thunder hammer on striking. Now it has 10%. My point is, most of sacred uniques are hardly usable anymore. What's the point of having a 20% arrow on striking azgar's mark if dirge is arguably easier to obtain (both sp and mp) and significantly more powerful (deadly strike more than makes up for the lack of arrow on striking for bosses and for clear it is absolutely broken). In fact, if I scroll through the sacred unique bows druid has, I see nothing of value. In fact, all of them are just bad (with the exception of certain build enabling uniques).
Why is that? Why do I get a better bow for my amazon by crafting one in like 50 tries maximum than most sacred unique bows? Where are the sacred unique items that could delete screens of monsters instead of being insta learning signet? I understand, that may not be the most balanced thing to have, but drop rates could be tweaked a bit just to allow the game to be a little more fun?
This is not necessarily a rant. I'm genuinely curious why most sacred uniques were overnerfed. I still enjoy the mod as it is. I just miss my dear esther