is there any ways to get trophy faster?admin come in plz

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RequiemLux
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fengyun1993228 wrote:it can not just be explained as "bad luck " , in math meaning, its nearly impossible. is there laz trophy : laz charm nearly to 2:100 in all acc this seanson ? i even think there is some so we went though these.


I think there might be a misconception here at play.
2% chance of receiving a trophy doesn't mean that if you don't get it in 98 runs you'll get it in the following two runs.
What it means is that every time you kill Laz you'll have 98% chance of not getting the trophy. That percentage is fixed and it doesn't vary depending on how many time you kill him.
On your millionth Laz kill the dice will be thrown and you'll still have 98% chance of not getting the trophy with that kill.
As Rishab said there are no bugs, it's just RNG.

Anonymous: wrote:100 charms in the cube = 1 trophy.


Unironically something along those lines would be greatly appreciated.

Syphery wrote:High hppools are pretty much required in +13 rifts right now since everything hits super hard also the charm opens up 3/6 gemslots which is alot of other good stats you can get on jewels for example


I agree with this, the "small bonus" trophies should be adding is actually too sweet in Laz case. Would be nice to see the resist bonus broken down to each elements and scattered on some lackluster charms or trophy bonuses.
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RyougiShiki
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RequiemLux wrote:
fengyun1993228 wrote:it can not just be explained as "bad luck " , in math meaning, its nearly impossible. is there laz trophy : laz charm nearly to 2:100 in all acc this seanson ? i even think there is some so we went though these.


I think there might be a misconception here at play.
2% chance of receiving a trophy doesn't mean that if you don't get it in 98 runs you'll get it in the following two runs.
What it means is that every time you kill Laz you'll have 98% chance of not getting the trophy. That percentage is fixed and it doesn't vary depending on how many time you kill him.
On your millionth Laz kill the dice will be thrown and you'll still have 98% chance of not getting the trophy with that kill.
As Rishab said there are no bugs, it's just RNG.

Anonymous: wrote:100 charms in the cube = 1 trophy.


Unironically something along those lines would be greatly appreciated.

Syphery wrote:High hppools are pretty much required in +13 rifts right now since everything hits super hard also the charm opens up 3/6 gemslots which is alot of other good stats you can get on jewels for example


I agree with this, the "small bonus" trophies should be adding is actually too sweet in Laz case. Would be nice to see the resist bonus broken down to each elements and scattered on some lackluster charms or trophy bonuses.


but if somebody get 300runs and finnaly get ONE trohpy . its just nearly impossible in math meaning.
i dont want to talk about like :
small probability event
confidence interval
law of large numbers these math concepts . and not ask for 2trohpies after 100 runs.

but it does need an explanation for 300runs get ONE trophy. it means 299runs get nothing. the 299 power of 0.98, even the 100 power of 0.98 , is extremly small numbers. there shouldn't be so many "unlucky" people like me or even worse.
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RyougiShiki
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aerial wrote:I'd say easiest fix to this would be changing that +max resists everybody wants so bad for lab, so nobody cares much about this trophy anymore. Something that annoying to get shouldn't be that important imo.


changing this trophy stats won't change the situation.

there always be some trophy will not show after hundreds of times and have the same problem.

in fact im a trophy collector and get all other trophies . but this, laz, no.

i can say its my bad luck . but see there are some others after 300 even more to get laz or other trophy i highly doubt the 2%
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RyougiShiki
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Rishab wrote:Its RNG, there are no bugs, farm more.


after the season closed i'd like to see the property of laz trophy and charms.

RNG is not a reasonable explanation for 100 even 300 times run get no trophy.

it should follow the objective law of Mathematic.
piezo
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fengyun1993228 wrote:
it should follow the objective law of Mathematic.


Hilarious. Clearly you need to brush up on your probability theory.
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RyougiShiki
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piezo wrote:
fengyun1993228 wrote:
it should follow the objective law of Mathematic.


Hilarious. Clearly you need to brush up on your probability theory.


funny, why dont you tell me ?
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Rishab
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fengyun1993228 wrote:
piezo wrote:
fengyun1993228 wrote:
it should follow the objective law of Mathematic.


Hilarious. Clearly you need to brush up on your probability theory.


funny, why dont you tell me ?

Did you read what requimlux said above? He said what i typed out initially and then deleted because of precise reason that people will chose to ignore that part of the reply anyway.
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whist
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fengyun1993228 inspired me, and I ended up rewriting maths entirely.

Maths 2.0 changelog:
- will now follow the objective law of Mathematic
- triangles now have 4 sides, instead of 3 as they did before
- squares were deleted
- pi was slightly nerfed
- square root: added lightning damage bonus
- if you complain on forums on how you are entitled to a drop according to maths, the drop is guaranteed upon the next kill