About Curses ( Need Suchbalance to confirm)

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Glamdring26
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I heard from Ben-, that Bane and colosseum works together. But i heard before that colosseum didnt work with Mega Impact. So im a bit confused about which one is debuff, which one is curse.

Can someone clarify me this: Which one of these are curses, and which one of these are debuffs, Colosseum, Chronofield, Mega Impact, Bane.

Is it true that curses cannot work together, but debuffs can always do? So as long as i keep my curses to 1, i can use as much debuffs as i like right?
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suchbalance
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A target can have only 1 curse active on it and there is no limit on debuffs.

The player curses in the game are: Bane, Banish, Doom, Mega Impact (-15%), Nightmare, Petrify (Vine), Searing Glow and Spellbind. Everything else is a debuff.
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Glamdring26
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Thank you sir for making it crystal clear.
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Knight_Saber
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suchbalance wrote:A target can have only 1 curse active on it and there is no limit on debuffs.

The player curses in the game are: Bane, Banish, Doom, Mega Impact (-15%), Nightmare, Petrify (Vine), Searing Glow and Spellbind. Everything else is a debuff.

To clarify, do the differing Doom types (Assassin skill, Barbarian wolf Doom, item proc Doom, idk if there are more) overwrite each other upon cast, even if weaker (unlike poison over time where the strongest prevails until expired)?

Also, where do I find a comprehensive list of debuffs?
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Glamdring26
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suchbalance wrote:A target can have only 1 curse active on it and there is no limit on debuffs.

The player curses in the game are: Bane, Banish, Doom, Mega Impact (-15%), Nightmare, Petrify (Vine), Searing Glow and Spellbind. Everything else is a debuff.


Also i want to confirm that Fighter Mage merc actually has chronofield right? Which gives slow and -10% phys res. Its not timefield which only slows.