Σ 1.3 Bugs&Feedback

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Marco
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[NEW] For bugs, you can now use our Github Issue Tracker:
https://github.com/Median-XL/Issue-Tracker/issues



Please post your bug reports and feedback for the current version in this topic.

Note that this topic is moderated. If your post is deleted then it is most likely a known issue.




No tech support related discussion

Instead, please use:
  • The tech support channel in our discord
  • The tech support sub-forum
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Crash
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Javazon needs fixing in the way the skills align.

Moonbeam + Ricochet are magic, Enfilade is poison, Passive is good but also focused on phys, and fairy ring is fire, while the only amazon-only TU jav is cold damage. The set boosts poison but has cold procs.

Never played javazon past norm/early nightmare before because I got bored of the season at the time, but this needs some attention to focus it towards maybe 1 or 2 elements apart from phys. I would say maybe keep it cold/poison because bloodzon is fire/magic, stormzon is lightning already, plus the set is already geared that way and the single target skill which was recently reworked is already poison based.
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Ekital
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Crash wrote:Javazon needs fixing in the way the skills align.

Moonbeam + Ricochet are magic, Enfilade is poison, Passive is good but also focused on phys, and fairy ring is fire, while the only amazon-only TU jav is cold damage. The set boosts poison but has cold procs.

Never played javazon past norm/early nightmare before because I got bored of the season at the time, but this needs some attention to focus it towards maybe 1 or 2 elements apart from phys. I would say maybe keep it cold/poison because bloodzon is fire/magic, stormzon is lightning already, plus the set is already geared that way and the single target skill which was recently reworked is already poison based.



The spec needs a complete rework in general.
God_of_Magic
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The attack rating on the Werebear passive is bugged? It shows it go up on the skill tree but doesn't go up on character sheet until after you kill something?
Captcha
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Is Artifice Mastery (assassin) bugged? At level 96 it said 1/10.

I was expecting at next level I could put a lot of points in but at 97 I could only put 1 point (says 2/10), same again at 98, now it says 3/10.
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Crash
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Captcha wrote:Is Artifice Mastery (assassin) bugged? At level 96 it said 1/10.

I was expecting at next level I could put a lot of points in but at 97 I could only put 1 point (says 2/10), same again at 98, now it says 3/10.


yea, you can only put 1 pt as you unlock it. max level increases every 6 levels
lonelycoconut
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If your merc dies and you go to resurrect them in act 1 at kashya but you haven't done the Blood raven quest yet, you're just unable to get them back until you either remake game on a different difficulty, or go do the quest then remake game. Not sure if you can get them after doing another act's mercenary quest but you are locked out at least until then.
mortimer_85
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If I understood it right, low quality gems shall be removed completely from the game.. I guess it is commonly known, but gem Shrines still drop chipped gems.
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matdoo
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Mana tide totem oskill still requires corpse to summon.
Is it intended? or..
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Perfect Being has reduced the benefit it gives twice now. I noticed the latest at level 109 (it may have hapened a bit before that).

1) It would be good if the tooltip said something about this so we know what to expect.

2) At level 109 it said 51% chance to avoid and 16/17 points in it (which meant I could put another point in it), so I did - but it stayed at 51%. Is there a cap or is it a bug?