M2017 Bugs&Feedback

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Crash
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nvm on this post
Edited by Crash 6 years.
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Somnus
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L H wrote:Blade Barrier oskill on TU Hatchet Hands doesn't work.

Image


Ofc it doesnt, mana cost 420, your mana 253.
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void
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suchbalance wrote:[cant fix uldy skip]

yes its fixable. the baal stage apparently cant be skipped, so if all rooms were directed like that it would fix it (unless it CAN actually be skipped).
i skipped some today and i noticed that the place to click the portal is on one bottom corner of the portal so it can be done extremely reliably. in the case of baal portal it seems its on the left bottom side, and the guard is blocking it completely. maybe this information is useful for fixing it.
Charris
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L H wrote:Edit: some umo's need merfed a bit. Crystal of tears should probably be closer to +2-5 flat dmg instead of +10-20 since people are getting zomg crafts with +180-360dmg


There's nothing wrong with these UMO's, Just because I found a way to make melee necromancer viable with them doesn't mean you have to go and call for a nerf on them, If they get nerfed as your requesting melee necro builds with just phys/magic damage may as well never be played except for a casual fun character that cant really do much without extreme difficulty, there are plenty of other overpowered builds and combos with other classes that can output more damage than i'm pushing so I can't see why you think something like this would be necessary, this is the only character I play and it will practically make the character useless against nearly every viable farmable uber.
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aerial
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Charris wrote:
L H wrote:Edit: some umo's need merfed a bit. Crystal of tears should probably be closer to +2-5 flat dmg instead of +10-20 since people are getting zomg crafts with +180-360dmg


There's nothing wrong with these UMO's, Just because I found a way to make melee necromancer viable with them doesn't mean you have to go and call for a nerf on them, If they get nerfed as your requesting melee necro builds with just phys/magic damage may as well never be played except for a casual fun character that cant really do much without extreme difficulty, there are plenty of other overpowered builds and combos with other classes that can output more damage than i'm pushing so I can't see why you think something like this would be necessary, this is the only character I play and it will practically make the character useless against nearly every viable farmable uber.


You have to be kidding right? Said guy who buys out all of these umos.
They add 50 (fifty) damage per 1 upgrade of crafted item.
I have crafted boots that can fit 9 of them. Fully upgraded will grant 270-450 to damage. That is damage of very good 1h crafted WEAPON with max damage roll upgrades and socketes filled.
And that is from 1 armor slot.
That item alone allows you to play the game with fist, like you were using high end weapon.
And that is 1 slot, you can populate all armor slots with these.
This is by far the most op umo in the game that ever existed (I think). I mean, I'd pick it over -10 enemy all resist endless light combined with doubled effect of marksmans eye in one umo, crystal of tears is still much better.
There is no debate this umo is op.
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oztor
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About fire set +5-8 wolf stance. Why is it even variable? You just need to reequip one item until it rolls +8. Is it working as intended?
Fumbles
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aerial wrote:I have crafted boots that can fit 9 of them.



Are umos not subject to the limit (5 per type) that regular orbs are?
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aerial
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Fumbles wrote:
aerial wrote:I have crafted boots that can fit 9 of them.



Are umos not subject to the limit (5 per type) that regular orbs are?


no, never were
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PhucHung
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Sometimes we couldn't create portal to get to Cow level?
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PhucHung wrote:Sometimes we couldn't create portal to get to Cow level?

only the person who has done the last quest of act 5 can open portal
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