L H wrote:Syade9112 wrote:I should get "triune's blessing" but i got this instead:
Old bug. Already addressed and should be fixed next patch
Old docs actually said that this happens - new docs should either remove the RW for now or put a warning.
L H wrote:Syade9112 wrote:I should get "triune's blessing" but i got this instead:
Old bug. Already addressed and should be fixed next patch
Nitz wrote:Old docs actually said that this happens - new docs should either remove the RW for now or put a warning.
void wrote:for sure one obvious way of perhaps getting more offense out of the spec is by increasing the viablity of fusilade and the two sword skills (more missiles for the bladestorms if fps are not a problem otherwise more wdm, different cooldown and hitting mechanics on fusilade, and tweaked mechanics how the swords behave for all of them). this would be beneficial even for the early game.
and for mid-lategame giving certain sorc skills a hard point synergy with baneblade seems reasonable. for example
massively more hp/tankiness for ice elementals for baneblade hard pts but minion count reduced to 2
flat fire dmg to weapon from fire passive per hard pt,
%cb to light passive per hard pt in baneblade,
and something else for the cold and poison passive.
something like that.
in that way melee sorc gets stronger but there is still an emphasis on the different paths she can go. balancing those to be somewhat compareable in efficiency might be a whole different story though
for blocking i wonder if it can even be made better honestly, the whole premise of a blocking melee char is kind of forcing defensive playstyle or burst damage to be really effective, or perhaps some other factor that doesnt come to my mind right now
suchbalance wrote:► Show Spoiler
Necroglycerin wrote:I don't even have that much of a problem with that mechanic, Terror Strike enables a lot too, Solar Flare is just much more uncomfortable to use with the small radius