M2017 Bugs&Feedback

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WReckLess
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For Klaatu Barada NiktoIn in new docs hive rolls range 11-16
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Anonymous:
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+3 only because you are sorc and already have points in hive skill.
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Gekko64
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repeating xbow used to have less dmg and more speed than heavy xbow, but now they are almost identical
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WReckLess
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Woops, didn't know that description changes for oskills, if you have one initially. Thanks for pointing it out.
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Anonymous:
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Just restat and don't put any points into Hive. You will see how it works ;)
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suchbalance
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Re: Divine Apparition not working sometimes, can anyone post a recording of it or give me reliable steps to reproduce. Been DA-ing around a1 town for 5 minutes now and can't get this bug.
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WReckLess
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I'm not sure is this a bug or feature: If you cubing shrine vessel with 2 shrines, then only one shrine charge added to vessel.
UPD: only works if vessel has zero shrine charges.
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HechtHeftig
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WReckLess wrote:I'm not sure is this a bug or feature: If you cubing shrine vessel with 2 shrines, then only one shrine charge added to vessel.
UPD: only works if vessel has zero shrine charges.


known bug
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Crash
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suchbalance wrote:Re: Divine Apparition not working sometimes, can anyone post a recording of it or give me reliable steps to reproduce. Been DA-ing around a1 town for 5 minutes now and can't get this bug.

I think the issue lies within being hit locked in combat when quickly switching from a spell to DA.

With Tainted blood however, just quick casts of buffs, sometimes takes 2-3 casts to apply
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void
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the map rerolling in the void needs to be removed.

the map reroll is a bad design aspect of this uber, as i said it before the idea is beautiful but in practice its annoying, you spend 3/4++ of the time on this uber on map rerolling so i want to bring it back into your consciousness

as for related feedback: today i spent 2 hours 30 on rerolling and didnt get a new scroll (needed 2 more for ring), but the rolls were many times the boss room and the POINTLESS ROOM that gives you nothing directly related to finishing the uber, so a lot of time wasted for absolutelly nothing. and in this case its 100% true "its not even hard, its just annoying"

you know what would be another acceptable compromise (the other suggestion was multiwarp in the void map itself)? since a lot more warps can be made you could try to put multiple entrances into upper kurast, perhaps 3 or 4 that lead to the different maps but you get everything in 1 game every time. they would still be in random posiiton so there is some rng, but the amount of time wasting of remaking games which is my main point of criticism would be under control