xbow necro's attacks are slow as fuck,at least initially. I got a TU trebuchet from gift box and my attack animation was over 1 sec long,fucking hell
I don't see a reason to use honorifics with my build. I made one out of habit(I would almost always make one to be my primary source of resistances and TCD in previous playthroughs; other stats I liked to have on honorifics were flat DR, minion stats and spell damage/elemental pierce)and I feel like throwing it away really, 30% all res is laughably low, the TCD I get from 5 orbs is rather unimpressive as well(40% I think) and I don't know what else I would want to put on it. It seems switching to a TU and socketing it with Onyx/Amber/Bloodstone/Turquoise would be a better alternative. I'm gonna try a different build sometime(some kind of summoner or spellcaster, not another WDM based build) to see if honorifics are more useful for them, though the increased cost of orbs is gonna make it difficult to justify using more than one or two honorifics, especially before mid Terror, where gold stops being an issue.
Despite my low def I feel quite tanky so far(a4 terror, about 6.4k def, ~4k life I think? more with demon blood aura). My killspeed seems to be a lot slower than it would have been before the damage/defense rework with the same gear. Overall the game seems harder, or at least slower, for my xbow nec with his slow ass attack speed(even with
Starkiller
Starkiller
Stinger Crossbow (4)
Two-Hand Damage: (22 - 25) to (28 - 32)
(Necromancer Only)
Required Level: 9
Required Strength: 63
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
4% Chance to cast level 10 Abyss on Kill
+(1 to 2) to Necromancer Skill Levels
30% Attack Speed
Adds 6-8 Cold Damage
+(51 to 70)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Maximum Mana +(11 to 15)%
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: (65 - 72) to (77 - 86)
(Necromancer Only)
Required Level: 29
Required Strength: 93
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 20 Abyss on Kill
+(2 to 3) to Necromancer Skill Levels
40% Attack Speed
Adds 16-20 Cold Damage
+(81 to 100)% Enhanced Damage
-(11 to 15)% to Enemy Cold Resistance
Maximum Mana +(21 to 25)%
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: (158 - 172) to (185 - 202)
(Necromancer Only)
Required Level: 48
Required Strength: 182
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
8% Chance to cast level 30 Abyss on Kill
+(3 to 4) to Necromancer Skill Levels
55% Attack Speed
Adds 51-60 Cold Damage
+(111 to 130)% Enhanced Damage
-(16 to 20)% to Enemy Cold Resistance
Maximum Mana +(31 to 35)%
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: (207 - 223) to (253 - 273)
(Necromancer Only)
Required Level: 55
Required Strength: 359
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 40 Abyss on Kill
+(4 to 5) to Necromancer Skill Levels
70% Attack Speed
Adds 150-170 Cold Damage
+(141 to 160)% Enhanced Damage
-(21 to 25)% to Enemy Cold Resistance
Maximum Mana +(36 to 40)%
Elemental Resists +(36 to 40)%
Socketed (6)
,
Featherclaw
and
Larzuk's Bandolier
Larzuk's Bandolier
Bolt Quiver (4)
Required Level: 40
Item Level: 40
4% Chance to cast level 10 Bolt on Striking
40% Attack Speed
(5 to 10)% Chance of Crushing Blow
+(10 to 30) to Strength
he's noticably slower than before with just the crossbow).
I don't know whether LC2 is better or worse now, would have to try it with different builds to figure it out. I definitely prefer NOT being morphed into Baal but the uber itself is more boring than Tal Rasha,imo. With Tal you had to dodge a variety of shit that was coming your way, here you just lure the mechanics away and run in circles to avoid the laser.
Death Shards are back(from m2008 days, I think) and they're pretty cool, though I'm gonna leave them at lvl 1 and let the +skills from gear do the work. Also Widowmaker getting its name back is #1 feature easily(seriously though, it genuinely makes me happy
)
built-in map reveal and auto gold pickup are both fantastic features
Having to get Khalim organs and do Faggot Lair again is tedious and boring. You could argue that the shortcut recipes exist for a reason, but farming up 2 crystals will probably take just as much or more time than actually getting the staff/organs, especially on Hatred. It gets better on Terror cause you already have access to Mephisto on Hatred, but then it just feels like a waste of resources which could have been used to upgrade gear. Not a fan of that change tbh.
New Tran Athulua is alright, I will have to learn the layout but at least there's a map now.
Not being able to reroll rare items just makes me sad. I'm getting a lot of shitty jewelery that I can't turn into something good. One of my ring slots is still occupied by a lvl0 blue ring with +resist orbs and I'm in a4 terror.
Up until now I've only found 1 respec potion. Not that I need any currently, but after reading some other posts I expected to have about 3 respec pots by the end of terror and unless act 5 starts raining them it ain't gonna happen.
I like the fact that catalysts drop from side bosses and that you only need to kill Shenk to make a honorific item. Also apples drop often which is helpful if you plan on regularly orbing your items.
Overall I don't know what to think of this patch yet, there's some stuff I like and some that I don't, I have to play more and see whether the positives outweigh the negatives, or if it's the opposite.