Suggestion: Buff/Change Trinity Shrines output
1hand/Armors (except body): -10% all res, can keep elements separated or lump together in all res. Get rid of the tri ele damage on here, make the shrines useful for these slots.
2hand/Body Armors: -10 to -20 all res, can keep elements separated or lump together in all res. Give the shrines more benefit on these items.
Suggestion: Buff/Change Hidden Shrines output
1hand/armors (except body): Buff to 2% reanimate and add a second modifier. Possibly allow shrines to unlock additional weapon effects such as area effect, etc.
2hand/body armors: Buff to 3% reanimate and add second modifier. Possibly allow shrines to unlock additional weapon effects such as area effect, etc. or maybe additional avoid/phys res for armors.
Could potentially open up more options for different builds and turn a useless/unused shrines into something useful.