ChuckNoRis wrote:give Sigma some more time to evolve . It will eventually be the best mod ever created , just that it needs a lot of work to polish all rough edges and the Dev team is small. They are doing what they can. I believe that your impression will change in about 2-3 years from now.
I didnt say Sigma is bad. It's very good mod and i have plenty of fun playing it, but i loved more old MXL 2012, last version developed by Brother Laz. Maybe it's nostalgy? Idk. Sigma has its flaws, i've searched the forum and i found some threads where people complain about various stuff, and its normal because everyone has his own point of view and nothing is perfect, including MXL Sigma, but no need to be rude to them. Sigma fans take it too serious.
Making same drop for SP and TSW and enabling Players X command would be much better option than increasing drop by 5% in SP. Drop rate of Median XL 2012 was perfectly balanced for SP, it was not overwhelming but also u didnt need to grind all ur free time in order to find anything useful.
Istaryu wrote:I have roghly 2-3x as much sigs consumed in sp compared to on tsw by the same lvl. Enough said.
I didnt mean just sigs, sigs are not a problem. Nihl on Hell drops always 2 so 10 runs and alrdy 20 sigs consumed. Even for my 125 lvl Sorc farming NIhl is no challenge at all, one run takes around 2min, one hour and 60 sigs consumed. TU/SU/Set/general item amount drop rate is almost the same in SP so I just keep walking with poor gear because I cant trade with anyone, or I just need to grind for weeks or even months to find items that will allow me to make hard ubers... even 400 sigs wont give me the power to face hard challenges without decent gear.
Scalewinged wrote:Pure luck-based battles and 1shot bosses that supposed to be "impossible" in early-mid gear is very balanced, agreed
I dont remember any pure luck-based battles and 1 shot bosses in MXL 2012. Maybe we played different versions... Even K3k was harder to farm in MXL 2012 than Sigma right now.