ChuckNoRis wrote:Diaco wrote:why does everyone seem to expect all o-skills to be endgame viable?
because that way you could have a lot more diversity , not just 5 builds per patch that every newb plays by default because they are marked as overpowered , or got a 60% finished "guide" posted
also because some of them used to be valid , but they were left in oblivion and not balanced to the current era , and so we are left with a shitload of oskills that may spawn on items that are worthless , mostly because their damage sucks big time .
it was the main purpose on why the oskills were invented in the first place . DIVERSITY
now you look at the affix pool and see countless worthless skills . the years have passed , but most of them were left unchanged since the Laz era
As someone who's been around for this long, I'm surprised you think this was any different in Laz era. This discussion has been a thing forever.
There's been a lot of work towards oskills in sigma - with orange stats, lots of oskill themed SSUs, oskill sets, and various reward items which give you oskills. But the reality is that there are over 350 oskills and yes some of them (splitfire) suck, but if people are all about the oskills there are virtually more viable oskills than you'd get to play in a lifetime at a casual rate.
The expectation towards oskills seems to be "as soon as I wear it, it should work". Let's make an example here: you are playing a sorceress with 30 points in flamefront and you find
Bartuc's Curse
Bartuc's Curse
Lamellar Armor (Sacred)
Defense: (4647 - 5680) to (5040 - 6160)
(Sorceress Only)
Required Level: 100
Required Dexterity: 499
Item Level: 105
2% Base Block Chance
+100 Spell Focus
+(25 to 50)% to Fire Spell Damage
+(1 to 50)% to Cold Spell Damage
+(1 to 15) to Phoenix Wave
+(80 to 120)% Enhanced Defense
(21 to 25)% to All Attributes
-30% Gold Find
Socketed (6)
. Surely you are specced into fire stats - therefore Cataclysm oskill "
should work", right? Well, not really. For once, you get tons of free skill points back, you could even swap fire tree for something else, AND your gear is most likely not optimized for oskills. You could be wearing a staff with "+10 Sorceress Skills", while if you decided to use oskill you would go for a "+10 to All Skills" affix instead, let alone aiming for that stat in the rest of your gear. So no, cataclysm wont outperform FF on your fire sorc just from slapping some item with the oskill.
The further step of progression on oskills are certain item combinations which are conveniently there to be used for that exact purpose. But people have given up with the oskill much before this point anyway. So what's the point here? People want more viable oskills but are generally not willing to put the effort and theorycraft work, it's easier to collectively agree oskills are bad until the showcase forum appears to prove us wrong once again - even if it takes months or years for people to discover the efficient way to scale/synergize them. We will continue to work on oskills for the theorycrafters that appreciate them, but the issue/complaint will be there forever. Just like "why are there bad affixes/builds/tus/sus/sets/etc". Only when we have only 1 class with 1 skill we will have achieved the long-desired balance.