ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons
the paladin had enough damage already , but was missing a passive to boost the safety of all builds
as i said , the paladins were missing a passive to boost all builds. Blessed life was holy only , so it was moved to req. level 90 so that the unholy can access it tootempmail wrote:ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons
the paladin had enough damage already , but was missing a passive to boost the safety of all builds
Actually Paladin already had Blessed Life ( lvl 24 skill ). Sovereignty was replaced by Colosseum. Still thanks for the answer.
doom could only be abused with ttad . Sovereignity did not do that, it applied to the normal hits , it did not create a missile to deal aditional damage . and no , the holy skills did not multihit . it was not the case of the removaltempmail wrote:Also I'm curious, were any holy melee paladin skills ( retaliate, hammer strike ) considered multi hitting ? If so then maybe that's why Sovereignty got removed? Also I would be curious to know if Sovereignty synergised with Doom? Extra damage per hit from Doom and Sovereignty would have probably made a powerful combo.
ChuckNoRis wrote:as i said , the paladins were missing a passive to boost all builds. Blessed life was holy only , so it was moved to req. level 90 so that the unholy can access it tootempmail wrote:ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons
the paladin had enough damage already , but was missing a passive to boost the safety of all builds
Actually Paladin already had Blessed Life ( lvl 24 skill ). Sovereignty was replaced by Colosseum. Still thanks for the answer.doom could only be abused with ttad . Sovereignity did not do that, it applied to the normal hits , it did not create a missile to deal aditional damage . and no , the holy skills did not multihit . it was not the case of the removaltempmail wrote:Also I'm curious, were any holy melee paladin skills ( retaliate, hammer strike ) considered multi hitting ? If so then maybe that's why Sovereignty got removed? Also I would be curious to know if Sovereignty synergised with Doom? Extra damage per hit from Doom and Sovereignty would have probably made a powerful combo.
maby it's just me , but so far i am looking at it as if it is some sort of a continuous public beta test , from release until today , as there are bugs and issues reported quite often , with broken things released and then quickly removed or drastically nerfed in hotfix patches . we might need a couple of years more for it to be polished properlyConquest wrote:And then, we are in 2020 with Sigma 1.4
ChuckNoRis wrote:maby it's just me , but so far i am looking at it as if it is some sort of a continuous public beta test , from release until today , as there are bugs and issues reported quite often , with broken things released and then quickly removed or drastically nerfed in hotfix patches . we might need a couple of years more for it to be polished properlyConquest wrote:And then, we are in 2020 with Sigma 1.4
i see a lot of interest for adding more/new content , while imho balancing the current content is much more important .
places like the labs could have waited a bit and get some fixing done instead to the many skill trees and oskills out there that are suffering . but who am i to judge ?