Weird question About the Past ( probably only mods can answer )

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tempmail
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In Median xl 1.Z9 there was a Paladin skill called Sovereignty ( gave extra damage per hit and minus enemy defense ). Then one patch later the skill was immediately removed. I was really curious why it was removed? Was it considered op?
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ChuckNoRis
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it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons

the paladin had enough damage already , but was missing a passive to boost the safety of all builds
Edited by ChuckNoRis 4 years.
Cheno
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If the minus enemy defense part stacked with itself per hit, then that's probably why. One or more items with this modifier were changed because it nullified the need for AR. I'm not 100% sure though but it might be why.
tempmail
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ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons

the paladin had enough damage already , but was missing a passive to boost the safety of all builds


Actually Paladin already had Blessed Life ( lvl 24 skill ). Sovereignty was replaced by Colosseum. Still thanks for the answer.
tempmail
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Also I'm curious, were any holy melee paladin skills ( retaliate, hammer strike ) considered multi hitting ? If so then maybe that's why Sovereignty got removed? Also I would be curious to know if Sovereignty synergised with Doom? Extra damage per hit from Doom and Sovereignty would have probably made a powerful combo.
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ChuckNoRis
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tempmail wrote:
ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons

the paladin had enough damage already , but was missing a passive to boost the safety of all builds


Actually Paladin already had Blessed Life ( lvl 24 skill ). Sovereignty was replaced by Colosseum. Still thanks for the answer.
as i said , the paladins were missing a passive to boost all builds. Blessed life was holy only , so it was moved to req. level 90 so that the unholy can access it too

tempmail wrote:Also I'm curious, were any holy melee paladin skills ( retaliate, hammer strike ) considered multi hitting ? If so then maybe that's why Sovereignty got removed? Also I would be curious to know if Sovereignty synergised with Doom? Extra damage per hit from Doom and Sovereignty would have probably made a powerful combo.
doom could only be abused with ttad . Sovereignity did not do that, it applied to the normal hits , it did not create a missile to deal aditional damage . and no , the holy skills did not multihit . it was not the case of the removal
tempmail
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ChuckNoRis wrote:
tempmail wrote:
ChuckNoRis wrote:it was considered worthless , and was replaced with blessed life , that still exists today , for obvious reasons

the paladin had enough damage already , but was missing a passive to boost the safety of all builds


Actually Paladin already had Blessed Life ( lvl 24 skill ). Sovereignty was replaced by Colosseum. Still thanks for the answer.
as i said , the paladins were missing a passive to boost all builds. Blessed life was holy only , so it was moved to req. level 90 so that the unholy can access it too

tempmail wrote:Also I'm curious, were any holy melee paladin skills ( retaliate, hammer strike ) considered multi hitting ? If so then maybe that's why Sovereignty got removed? Also I would be curious to know if Sovereignty synergised with Doom? Extra damage per hit from Doom and Sovereignty would have probably made a powerful combo.
doom could only be abused with ttad . Sovereignity did not do that, it applied to the normal hits , it did not create a missile to deal aditional damage . and no , the holy skills did not multihit . it was not the case of the removal


Oh I see, so in essence Sovereignty was removed simply because it was a bad skill then. Thanks for the answer:)
Conquest
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And then, we are in 2020 with Sigma 1.4 and still so many bad oskills exist. And so many bad mods spawn on rare/crafted items. Specifically designed to make you grind those shrines ad nauseaum or cough up tg so someone will grind them for you.
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ChuckNoRis
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Conquest wrote:And then, we are in 2020 with Sigma 1.4
maby it's just me , but so far i am looking at it as if it is some sort of a continuous public beta test , from release until today , as there are bugs and issues reported quite often , with broken things released and then quickly removed or drastically nerfed in hotfix patches . we might need a couple of years more for it to be polished properly


i see a lot of interest for adding more/new content , while imho balancing the current content is much more important .

places like the labs could have waited a bit and get some fixing done instead to the many skill trees and oskills out there that are suffering . but who am i to judge ?
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ChuckNoRis wrote:
Conquest wrote:And then, we are in 2020 with Sigma 1.4
maby it's just me , but so far i am looking at it as if it is some sort of a continuous public beta test , from release until today , as there are bugs and issues reported quite often , with broken things released and then quickly removed or drastically nerfed in hotfix patches . we might need a couple of years more for it to be polished properly


i see a lot of interest for adding more/new content , while imho balancing the current content is much more important .

places like the labs could have waited a bit and get some fixing done instead to the many skill trees and oskills out there that are suffering . but who am i to judge ?


You are Chuck-Fucking-Noris.