Istaryu wrote:demoner wrote:...having a fresh economy...
Fresh economy when ppl are hoarding thousands and tens of thousands tg
It is everything but fresh.
Economies are influenced by all kinds of factors, and this mod is no different. Speculation on which builds will be more effective based on balancing changes alter each season's dynamics -- but the design philosophy focuses primarily on how those changes will effect the
LADDER, and not NL.
If we're keeping in the tenets of "what are the aspects of a community (and thus a robust economy) that matter?" lets look at the following:
Community was based on:
(A)Most important aspects:
1. Need
2. Communication
(B) Secondary importance:
1. Reciprocity
2. Environment
3. Time (sharing time as well)
There's are lots of collections of people at a place at a time, but these are not a "community". Season ticket holders are a "community"; you get to know the people around you.-- you develop a "sense of community"
Question: How do you differentiate between people at a like place at a like time?
How does all that translate into Median XL?
We need to systemically understand the relationship between a community identity (Ladder v. NL v. SP) and the level of user engagement. I like using Zhang (2018) work on understanding and structuring multi-community spaces using two aspects: how
distinctive(niche) a community's interest relative to the other, and how
dynamic(volatile) these interests are over time. Using these axes, we can get a picture of the salience of a specific community's "identity" and dynamics of how its evolved over time -- context is everything. Phrased another way we also look for the
salience of the Ladder community juxtaposed to the Non-Ladder/Single-player, but how?
(A)1: Need.
Each ladder season a new "need" arises -- a positive correlation curve with a low standard deviation -- for increasingly rarer items. The Ladder (as a community with a sense of self) creates this and perpetuates it through competition. Data shows, roughly, a small minority of players (consistently the same subgroups) at the top of the leader boards and everyone else trailing a mile away. Why? Is it a lack of deep game & encounter mechanics knowledge? Regression analysis is likely yes.
If I were to go further and analyze the trading logs I could further determine where the majority of mid to high-end items are coming from and whose buying them in order to understand distinct trends.
(A)2: Communication
EDITS IN PROGRESS. Ill fill in the other 4 aspects over time on this post.