Σ 1.5 Bugs&Feedback

Discuss Median XL!
Roadrunner
Dark Huntress
10 | 2
Diaco wrote:I'm trying to put Taha runes on a
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, and the max dmg bonus from the runes seems to be overriding the max dmg bonus from the weapon itself, making the total max dmg bonus 120, even though it's about ~200 before putting in the runes. Is this supposed to work like this or is this a bug?


Seems like the same thing here https://youtu.be/fFqAM7D5HHQ?t=281
Roadrunner
Dark Huntress
10 | 2
Demonlord wrote:
Roadrunner wrote:-also I get a lot of desync and fps lag even though I'm playing on my local Gameserver. I realize the higher the movement speed the more frequent rubberbanding but i also happens when I walk slowly - randomly stops running when pathing to a spot etc.


This is an issue i have run into that something ive found that helps some is to find a couple servers as close to you as possible (I live in NC so i have Atlanta, Georgia, and a second Atlanta servers are closest to me)) and try each of them as you play and find which one gives the best results over time. Also as you already said yourself if you use the auto run feature instead of Holding Run or hold run all the time you will have a lot more Desync issues in my personal experience. Places like The Kingdom of Shadow or Brimmtown for Upgraded Charm and especially the trophy upgrade will be much easier without auto run and instead using run only when you need it. But, even then Desync will still be an issue especially on builds that have a lot of movement speed such as throw barbs utilizing Gladiators Dominance. In my experience the more movement speed you have the worse the desync issues are going to be.


Yes, toggling Run only when there's low risk of rubberband is already what I'm doing. Yeah tried Kingdom of Shadows like 20 times already. 2 times I finally got to the boss butI didn't have quite enough dps to bring him down before the zombies shredded me into despair :D Gonna try again today, did some more farming and upgraded my gear to maximum at this point. I hope I'll succeed.
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Crash
Madawc
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100% Avoid Buyard Cholik, hello? The cold damage hit effects aren't even appearing, just every hit is going right through him.

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RookMeister
Imp
4 | 1
I can't use the Gjallarhorn bow on my druid. Somehow you can't use the druid bowskills with it. It says that I need to use a bow.
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Crash
Madawc
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RookMeister wrote:I can't use the Gjallarhorn bow on my druid. Somehow you can't use the druid bowskills with it. It says that I need to use a bow.


1.) do you have enough dexterity to equip the bow without whatever bow you currently use?
2.) do you have a quiver equipped?
mortimer_85
Djinn
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When using Terrorstrike oskill you only gain SD and TCD Bonus but not the %AR Bonus.
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Scalewinged
Cow Ninja
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mortimer_85 wrote:When using Terrorstrike oskill you only gain SD and TCD Bonus but not the %AR Bonus.


AR is for this attack only (same as DMG and AR bonus on Shadow Refuge)
Diaco
Void Archon
883 | 43
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Roadrunner wrote:
Diaco wrote:I'm trying to put Taha runes on a
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, and the max dmg bonus from the runes seems to be overriding the max dmg bonus from the weapon itself, making the total max dmg bonus 120, even though it's about ~200 before putting in the runes. Is this supposed to work like this or is this a bug?


Seems like the same thing here https://youtu.be/fFqAM7D5HHQ?t=281


looks like it only displays it wrong tho, right? dmg numbers seem to coincide
Roadrunner
Dark Huntress
10 | 2
Diaco wrote:
Roadrunner wrote:
Diaco wrote:I'm trying to put Taha runes on a
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, and the max dmg bonus from the runes seems to be overriding the max dmg bonus from the weapon itself, making the total max dmg bonus 120, even though it's about ~200 before putting in the runes. Is this supposed to work like this or is this a bug?


Seems like the same thing here https://youtu.be/fFqAM7D5HHQ?t=281


looks like it only displays it wrong tho, right? dmg numbers seem to coincide


Haven't tested myself but yeah, probably.
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Demonlord
Cog
201 | 2
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Roadrunner wrote:
Diaco wrote:
Roadrunner wrote:
Diaco wrote:I'm trying to put Taha runes on a
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, and the max dmg bonus from the runes seems to be overriding the max dmg bonus from the weapon itself, making the total max dmg bonus 120, even though it's about ~200 before putting in the runes. Is this supposed to work like this or is this a bug?


Seems like the same thing here https://youtu.be/fFqAM7D5HHQ?t=281


looks like it only displays it wrong tho, right? dmg numbers seem to coincide


Haven't tested myself but yeah, probably.


In that video Posted you can actually see even though the Flat Damage numbers get lower with the Runes the Two Handed Base Damage of the Weapon at the top Increases from 221-506 to 221-626. (A 120 Max Damage increase which is correct with 6x20 Max Damage Taha Runes) Meaning its just a visual or display bug but, the damage should be getting applied otherwise. You should be able to also easily check in D2Stats and see the top end Phys damage final total on page 2 change as well when placing or removing the runes indicating you are getting that extra top end damage. Ive run into this as well but, from all my testing the damage is indeed getting added as intended.