RequiemLux wrote:Gorakil wrote:Thats not widescreen, its just stretches picture. POD have real widescreen support.
I know it's not, never said otherwise. He mentioned "those black bars" so I thought he was playing fullscreen with aspect ratio checked, just posted instructions to get rid of that. Forgive me, but I'm not really familiar with POD, that which you claim to be "real widescreen support" is indeed such? I'd imagine it just enabling a wider view on one of the axes (maybe two, if for a minor upscale of the action) as to not trivialize the gameplay experience by rendering enemies too easy to spot or kill before the AI gets a chance to react. If native, is the POD's widescreen support by any chance limited to one or two specific resolutions?
I have no idea how they made it work, but it is indeed real widescreen, you just have to change some settings in Glide and then smash alt+enter to go into full real widescreen mode.
Would be nice if this was looked into
If not possible, I understand, I'm already used to the black bars lol but real widescreen would be sweet!