danielcanila wrote:Thank you for the build! I will give it a try.
In case it's not obvious, also get 1 pt in Immortal (almost free 10% avoid when standing still) and Thundergod (has wdm so it carries 25% snake stance damage screen-wide).
Since one of your smaxed skills is Glad's (not that many points needed to smax it), you may be able to smax Screaming Eagle and maybe put less in Ancient blood (only allocate in groups of 4 anyway). What's not obvious from the skill description from screaming eagle is that it's a debuff to enemies and you get 25 damage per level in the skill PER ELEMENT.
So if you have even 1 fire and 1 cold in each throw along with poison, that's 75 per skill level per hit while the target is debuffed. You could get 100 if you have a source of magic damage but that's not easy to do. Now...
This is PER HIT. So if you have a fast multihitting skill it will take a target down really fast. On the way to thunder slam you get 1 point in iceburst which is perfect for this. So if you are fighting a boss that has (a) poison immunity/absorb or (b) always gets into melee range... this approach is perfect. Just 1 hit with screaming eagle then iceburst until dead (which won't be long).
There's a lot of theorycrafting numbers on this in the latter pages of aerial's TLDR 2H Barb guide (see page 107 onwards). The only reason not to do this as a whole build is the lack of sustain (elemental throwing axe base with life spark?), possibly dual wielding them, but if you're primarily ranged using snake bite and stampede this is much less of a problem.
Oh and it's probably worth getting 1 point in each stance since they all have great utility (40% move speed, regen etc).
Hope this helps. You may need to play around with the exact numbers of skill point allocation to tune the perfect build.