Need some info about Windform/barb dual wielding

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matdoo
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Hello everyone. Hope you guys doing well :)
I'm kinda trying to make Windform build with some procs (ppl saying Windform is trash tho).
I want to make sure about information I know about Windform skill/barb's dual wielding.
Need some help!

1. Every hits can get benefits from 'melee on hit' mod like proc,life on attack,etc.
2. Your character is counted as 'standing still' while Windforming.
3. 'AOE attack' mod from Crafted weapon would not work if it's in off hand slot.

And there are some uncertain information.

1. I heard dual wielding has faster frame than others for Windform.
Is it correct? If so, how should I calculate numbers.

2. Cannot use Windform while using non-sword base weapon,
but I could use Windform while I'm holding non-sword base weapon in main hand / sword base weapon in offhand.
In this situation, does all dmg/proc comes from non-sword base weapon?

I have no clue how is it gonna work but just wanna memeing around :p
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I've already tried it in several different fashions. It's fun to level, but I don't think will never be able to compete.
See this link: viewtopic.php?t=36752

This patch specifically I tried a Flash centered Barb using
Thunderbird
and
Thunderdome
Thunderdome
Assault Helmet (4)

Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 19
2% Chance to cast level 10 Tempest on Kill
Adds 1-(3 to 5) Lightning Damage
-4% to Enemy Lightning Resistance
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 36
2% Chance to cast level 20 Tempest on Kill
Adds 1-(9 to 18) Lightning Damage
-8% to Enemy Lightning Resistance
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 59
3% Chance to cast level 30 Tempest on Kill
Adds 1-(43 to 50) Lightning Damage
-12% to Enemy Lightning Resistance
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
3% Chance to cast level 40 Tempest on Kill
Adds 1-(131 to 150) Lightning Damage
-16% to Enemy Lightning Resistance
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
. Worked decent into hell mode with 90% light res, but falls off drastically.
In the past I've also used
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (7 - 8) to (8 - 9)
Required Level: 5
Required Strength: 49
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
2% Chance to cast level 2 Shower of Rocks on Melee Attack
Adds 5-8 Fire Damage
Adds 5-8 Lightning Damage
Adds 5-8 Cold Damage
+(24 to 40)% Enhanced Damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (25 - 28)
Required Level: 24
Required Strength: 79
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 6 Shower of Rocks on Melee Attack
Adds 15-25 Fire Damage
Adds 15-25 Lightning Damage
Adds 15-25 Cold Damage
+(58 to 75)% Enhanced Damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Level: 42
Required Strength: 160
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 10 Shower of Rocks on Melee Attack
Adds 45-75 Fire Damage
Adds 45-75 Lightning Damage
Adds 45-75 Cold Damage
+(92 to 109)% Enhanced Damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Level: 52
Required Strength: 319
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 12 Shower of Rocks on Melee Attack
Adds 140-220 Fire Damage
Adds 140-220 Lightning Damage
Adds 140-220 Cold Damage
+(109 to 126)% Enhanced Damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
,
Frostbringer
Frostbringer
Flamberge (4)

One-Hand Damage: (10 - 12) to (19 - 26)
Two-Hand Damage: (15 - 17) to (25 - 33)
Required Level: 7
Required Strength: 89
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(8 to 13) to Maximum Damage
+(18 to 35)% Enhanced Damage
Weapon Physical Damage +(11 to 20)%
Cold Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (25 - 28) to (48 - 56)
Two-Hand Damage: (45 - 50) to (66 - 77)
Required Level: 26
Required Strength: 130
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(18 to 23) to Maximum Damage
+(52 to 69)% Enhanced Damage
Weapon Physical Damage +(21 to 30)%
Cold Resist +(31 to 35)%
Socketed (4)
One-Hand Damage: (56 - 60) to (95 - 106)
Two-Hand Damage: (102 - 111) to (136 - 150)
Required Level: 45
Required Strength: 253
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(28 to 33) to Maximum Damage
+(87 to 103)% Enhanced Damage
Weapon Physical Damage +(31 to 40)%
Cold Resist +(41 to 45)%
Socketed (5)
One-Hand Damage: (71 - 77) to (118 - 130)
Two-Hand Damage: (132 - 143) to (173 - 189)
Required Level: 54
Required Strength: 499
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(33 to 38) to Maximum Damage
+(104 to 120)% Enhanced Damage
Weapon Physical Damage +(41 to 50)%
Cold Resist +(46 to 50)%
Socketed (6)
and
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
with an okay amount of success, but still ran into the same problems. I also tested
Nero
, which doesn't work because the cooldown still applies... Really disappointed about that one.

IMO your best bet is to actually max windform for the defensive bonus, even if that means needing some Mana on Attack MOs. Then go bear stance for more def and phys res, and of course runemaster is a must. You'll need all the defense you can get to survive since you'll be surrounded always. The IAS breakpoints in the link above are easily obtainable with jewels and/or MOs.

To answer your questions though,
1. Yes you hit twice as fast, but the additional hits will not trigger any procs.
2. Whichever weapon is in your main hand is what matters, all procs from that weapon will still work. But not the offhand weapon (even if its the sword).
Odrios
Skeleton
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I will give u a tip. Dont Waste ur Time on Making windform viable. Never was viable and probably Never will. So many people tried to Build arround it. Like with
Hammer of Jholm
Hammer of Jholm
Great Maul (Sacred)

Two-Hand Damage: 76 to 89
Required Level: 100
Required Strength:
1472
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
While Using Windform:
Adds 3 - 5 Fire Damage per 20 Attributes
Adds 3 - 5 Lightning Damage per 20 Attributes
+200% to Fire and Lightning Spell Damage
-1% to Enemy Fire and Lightning Resists per 60 Attributes
15% Chance to cast level 60 Nova on Melee Attack
15% Chance to cast level 63 Apocalypse on Melee Attack
120% Attack Speed
+50% Damage to Undead
+20 to Windform
Requirements +100%
Socketed (6)
whirlwind is the same.
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It needs some reworking to actually have any serious potential.
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aerial
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Windform totally works, I leveled one to 140 this season.

Here some gear combos:



note that it isn't very fast because it was still under construction and just to show items. I also hang around on screen to show procs, where in reality those monsters are poisoned for 10+ seconds, and they would otherwise die offscreen If I left them (snake duration is extended by whirlwind duration, amatoxin, additonal poison item, gladiators dominance bonus).

Whirlwind works well with snake stance, because you get 150% wdm mod to snake stance (+ww added poison damage by itself) and then that is multiplied by spell damage to direct hits. So you get snake stance damage via AOE or other attack procs, and then much higher poison dps to enemies you hit directly.
It can deal competitive endgame damage, managed to 2-shot astrogha with it, beat many endgame bosses.
It isn't as strong as snake bite, lets get it out of the way.. but its very likely gonna get nerfed. Windform single target also takes much more investment because you need spell damage gear, where for snake bite you don't (because it doesn't do anything and skill is tuned for dealing super high damage without it).

If you just use simple setup with crafted crystal sword, then you can already do really fast duncraig clears, since monsters are mostly melee there, clumped together, they walk into your aoe damage and get 1-shot by it. Quite comfortable runs really and fast.
Ubers with monstrers spread around lack aoe, and you need to search for other higher range procs, such as timewave (or straight up spam couple of time waves by yourself in between whirlwind). It will add bonus poison damage from windform while you use it as well as its life on striking.

As for dual wielding for this.
Advantage is: you increase hit rate of whirlwind (thus proc rate) by x2, it hits twice as often.
Downside: you lose block (huge), movement speed from glad dominance, and poison duration bonus, which is very important.
In other words, for this particular version based on poison, I don't think dual wielding is worth it.
youtube.com/ae1337
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I agree that poison would be the route to go. I just don't think ele/phys damage specs could get near as far.
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matdoo
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Thanks for the enlighten guys. :D
I'm trying to make a proc based one and it's doing quite well so far.

One thing I want to know is what 'Area Effect Attack' exactly does to Windform.

Does it make every hit from Windform radius to 5 yards regardless what weapon range you got?
and every hit from 'Area Effect Attack' could proc melee on hit?
I've tested it briefly but hard to noticed difference of proc rate. I might wrong tho.

I'm at 124 and it works way better than I expected. I was 90% sure that this build is gonna be shit. Quite surprised.
But lack of knowledge makes it difficult to build character lol
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aerial
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area effect attack is just 100% chance for invisible 5y nova on attack, with iirc 50% wdm (docs say 100% but I think this isnt correct)
It can only proc off main hand same as other attack procs, so using for instance 2 crystal swords will not increase proc rate.
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matdoo
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aerial wrote:area effect attack is just 100% chance for invisible 5y nova on attack, with iirc 50% wdm (docs say 100% but I think this isnt correct)
It can only proc off main hand same as other attack procs, so using for instance 2 crystal swords will not increase proc rate.

Thanks for the answer :)
I have to use
Warmonger
Warmonger
Fanged Helm (Sacred)

Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
to get area effect but not sure if it's worth since it's huge slot for my dmg.
I might to test bit more if I can live without that. Especially in Fauzt :?
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aerial
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Warmonger is definitely worth it, it has amazing stats, 10% dodge is great (stacks with immortal).
Then you are free to use whatever weapon.
There are other nice aoe procs, such as qarak's will spikenova for example.
Also depends what you want to do, poiosn or other stances.
Poison is imo most effective with this setup. You move/heal with whirlwind, and procs spread poison, they only need to really land 1x, so you are fine if whirlwind doesn't proc crazy amount, since it isn't needed.
If you go for normal non-psn damage, you will want ton of procs becase they all stack and contibute to dps, and then it becomes problematic, it is hard to trigger enough things, even if you really look for evey possible proc item (like akarats trek boots and so on).
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