Werewolf druid in 2017 lul?(But really, how do I make it work?)

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villur
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Reporting back. It took me lvl 121 and
Shark (Xis)
to make wolf playable. Coupled with IAS jewel i now teleport around like crazy. Its pretty fun but seems very, hmm, linear or 2 dimentional. You cant really do much more than clear TA or cows super fast. Im still lacking gear for fauzt and unformed land tho.
Unda
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Edited by Unda 6 years.
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Tkorpi
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villur wrote:Reporting back. It took me lvl 121 and
Shark (Xis)
to make wolf playable. Coupled with IAS jewel i now teleport around like crazy. Its pretty fun but seems very, hmm, linear or 2 dimentional. You cant really do much more than clear TA or cows super fast. Im still lacking gear for fauzt and unformed land tho.


Get path of flames from auhe rw belt and over 100 fhr + 300k defense. You can clear fauzt after that
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annihilus5
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Unda wrote:
annihilus5 wrote:Summons disappear if you aren't wearing the item anymore.


Never said I was going to remove such staff from switch slot after making Spirits, so I suggested that its just switch option after berries.

I rolled +15 Protector Spirits on druid staff and they are fine after I switched back to main weapon slot. So as I said thats very interesting option for switch.


switching weapon to secondary/primary etc is the same as unequip
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annihilus5
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Tkorpi wrote:
villur wrote:Reporting back. It took me lvl 121 and
Shark (Xis)
to make wolf playable. Coupled with IAS jewel i now teleport around like crazy. Its pretty fun but seems very, hmm, linear or 2 dimentional. You cant really do much more than clear TA or cows super fast. Im still lacking gear for fauzt and unformed land tho.


Get path of flames from auhe rw belt and over 100 fhr + 300k defense. You can clear fauzt after that


Auhe or Ghal belt both work well. Auhe providing the extra path of flames, but Ghal offering more total tri-elemental dmg. This, paired with force of nature + pierce (qor shield, maybe even t6 ancient armor until qor shield) will shred the necromobs in fauzt
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annihilus5
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So you learned that Spirits from oskill doesnt poof after switching.


Are you sure they aren't disappearing after a short delay? I say this because of testing
Ice Shank
(frost claw totem) on switch. It disappears after 10 seconds or so
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Taem
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annihilus5 wrote:
So you learned that Spirits from oskill doesnt poof after switching.


Are you sure they aren't disappearing after a short delay? I say this because of testing
Ice Shank
(frost claw totem) on switch. It disappears after 10 seconds or so


Sounds like aura switching from cLod. Skill probably functions the same. In cLod, auras would last for 9-seconds from a paladin auras after you switched skills, however they wouldn't stay active for the full 9-seconds unless you had them on for at least 3 seconds before hand. With this knowledge, it was possible to constantly switch auras and benefit from both simultaneously, such as fanaticism and conviction. There was actually 3rd party automated programs designed specifically to exploit this switching auras every 3-seconds, even switching between 3 separate auras. Of course these programs were banned on realms, however what you're describing sounds to me like how aura skilss worked.
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villur
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annihilus5 wrote:
Tkorpi wrote:
villur wrote:Reporting back. It took me lvl 121 and
Shark (Xis)
to make wolf playable. Coupled with IAS jewel i now teleport around like crazy. Its pretty fun but seems very, hmm, linear or 2 dimentional. You cant really do much more than clear TA or cows super fast. Im still lacking gear for fauzt and unformed land tho.


Get path of flames from auhe rw belt and over 100 fhr + 300k defense. You can clear fauzt after that


Auhe or Ghal belt both work well. Auhe providing the extra path of flames, but Ghal offering more total tri-elemental dmg. This, paired with force of nature + pierce (qor shield, maybe even t6 ancient armor until qor shield) will shred the necromobs in fauzt

So ghal and qor should be my next upgrades?