Werewolf druid in 2017 lul?(But really, how do I make it work?)

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villur
Rust Claw
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This comes with a bit of frustration so sorry if its a bit ranty.
Anyway
Im 120, in destruction A2 and my dmg is just absurdly weak, probably lowest of any build i've played and I just don't know if wolf pre-121 is just weak as fuck or am I doing something wrong. Tooltip of harbinger is 1k - 1.4k and everything takes ages to kill.

Here is my gear:

Helm -
Skyguard
Skyguard
Falcon Mask (4)

Defense: (101 - 113) to (148 - 166)
(Druid Only)
Required Level: 8
Required Strength: 25
Item Level: 19
+(3 to 5)% to Lightning Spell Damage
-(4 to 5)% to Enemy Lightning Resistance
+(3 to 5)% to Cold Spell Damage
-(4 to 5)% to Enemy Cold Resistance
+(1 to 4) to Forked Lightning
+(30 to 46)% Enhanced Defense
Physical Resist 2%
+(4 to 5) Mana after each Kill
Socketed (2)
Defense: (346 - 379) to (478 - 525)
(Druid Only)
Required Level: 25
Required Strength: 50
Item Level: 36
+(6 to 10)% to Lightning Spell Damage
-(8 to 9)% to Enemy Lightning Resistance
+(6 to 10)% to Cold Spell Damage
-(8 to 9)% to Enemy Cold Resistance
+(9 to 12) to Forked Lightning
+(64 to 80)% Enhanced Defense
Physical Resist 4%
+(8 to 9) Mana after each Kill
Socketed (2)
Defense: (865 - 935) to (1174 - 1269)
(Druid Only)
Required Level: 43
Required Strength: 175
Item Level: 51
+(11 to 15)% to Lightning Spell Damage
-(12 to 13)% to Enemy Lightning Resistance
+(11 to 15)% to Cold Spell Damage
-(12 to 13)% to Enemy Cold Resistance
+(17 to 20) to Forked Lightning
+(98 to 114)% Enhanced Defense
Physical Resist 6%
+(12 to 13) Mana after each Kill
Socketed (3)
Defense: (1283 - 1385) to (1737 - 1874)
(Druid Only)
Required Level: 51
Required Strength: 350
Item Level: 85
+(16 to 20)% to Lightning Spell Damage
-(14 to 15)% to Enemy Lightning Resistance
+(16 to 20)% to Cold Spell Damage
-(14 to 15)% to Enemy Cold Resistance
+(21 to 24) to Forked Lightning
+(115 to 132)% Enhanced Defense
Physical Resist 8%
+(14 to 15) Mana after each Kill
Socketed (4)
- Will swap to
Natha
Natha
Druid Helms

'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
if i find a sacred spirit mask base.
Body armor -
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense

Gloves -
Featherclaw

Belt -
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%

Boots -
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Weapon -
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
MOed with ED and socketed with Jah runes.
Amulet -
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
MOed with mana regen
Rings - just some +1, flat stats and resist ones MOed with mana regen
All armor is MOed with ED to 200% and leftover space with TCD. This is netting me 150k def with +12 staff goodberry.
All jewels for RWs are 2/2 life leech/mana leech, some of them have IAS too

Even farmed a few extra charms with another char but they seems to help very little so its not even worth mentioning i think.

Skill build: Maxed goodberry, lifeshield, force of nature(even tho the dmg seems negligable), ww form, feed the pack, elfin weapons, 15ish points into hargbinger for 0s spell timer and lowest conversion rate(seems to cap at 75%). Leftovers into twisted claw(its single target is actually decent if the target stays still)
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HechtHeftig
I paid 10$ for this.
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Have you tried Mo'ing your weapon with EWD as well? That's an easy +100% damage.
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fakme
Grubber
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mobs hit harder now, for dmg i usually get a rare flamberge and craft the shit out of it/or long sword with a shield, never forget IAS jewels in weapon, they will help a lot! breakpoints have changed in 2017, i think suchbalance is updating it soon.
Also eat all signets/get most of the charms you can, probably wolf is a bad choice for that
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Lasersoft120
Jungle Hunter
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I tried running Wolf druid the first week of ladder reset. I couldn't do it. Around lvl 40 I switched over to Traprat. Sooo much better. Then I tried wolf again with sacred gear and better gear at 120, Was once again worse. I've never played wolf druid but everyone told me previously they were super op. I'm sure its just me sucking. I was going off of the info Pinball was giving in This thread.
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fakme
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Depends, obviously it will be gg(well fairly) farmer endgame with all charms and sigs and good gear, until then i suggest to stick to another build
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Darthaghar
Pit Knight
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Okay I am not an expert but I know that the weapon ur using is probably the worst if ur using force of nature if ur using that you should have rly a lot of elemental procs which requires advanced gear not rws and TUs I'd u still wanna go force of nature go with Pul rw sword but unless you got insane killspeed u should go with fairy fire and more defensive gear also using 2H sword requires u to have a lot of IAS to reach fastest FPA with Wolf and I think is true that unril 121 and ur first Xis rw you should probably play traprat honestly much better... Basically there are two wewrewolf buils one is using the elemental procs with force of nature the other one is WDM with WDM procs like Lo rw helm Spikenoveon kill crafted sword etc so you should probably make a difference between them and dont go both :mrgreen:
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suntorytime
Monkey King
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Harbinger is really bad at killing smaller mobs, that's why people use caster druid or traprat for leveling up.
But he shines in crowded areas even with crap gear. After Dbaal i always switch to werewolf, jump into Dcows and clear everything until reaching 121.
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void
Shadowgate Totem
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Only ias on weapon counts. Includes jewels in weapon sockets.

Ias in other inv slots including charns are essentially offering no speed benefit
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villur
Rust Claw
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So let me get this straight. I have to farm perf gear, all charms, 500 sigs and 121 with a caster/traprat before wolf does anything? Thats the end goal i set to myself this ladder after which to quit or maybe reroll another build i've been wanting to try. Kinda defeats the purpose of the build, no? Sure theres the 125 challenge to go for after you're opop but who wants to farm cows all day anyway? FeelsBadMan
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szumigajowy
Stygian Watcher
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void wrote:Only ias on weapon counts. Includes jewels in weapon sockets.

Ias in other inv slots including charns are essentially offering no speed benefit


https://forum.median-xl.com/viewtopic.p ... lf#p110528

With max speed modifier we can easier get our fpa breakpoint