plookey78 wrote:Thx for the suggestion on the naginata assassin. Trapsin seems cooler to me though with various traps she has, how is she in this mod? Also played summon necro a bit and i kinda like it, always enjoyed playing summoners. So im kinda torn between trap assassin, and summoner builds, specifically necro, pala, barb. Any suggestions, experience with these?
Another thing, im thinking of getting more actives trough Oskills, can i get more buffs, auras on my summons through them, or summon skills themselves?
Haven't tried trapsin myself in median, but what I've heard is it's great for leveling, but then falls off pretty fast around lvl 120 or so. This might have been "fixed" in recent patch(es), so some1 who's played it can correct me on this if it's not accurate anymore.
For summon build I think the barb is a solid one, and there are ways to enhance your summons. U can use stances to buff them, which won't require alot of skill switching other than when u wanna respawn/tele I guess.
And u can get lots of various summons by using corner stone of the world with +1 to a random skill. These are usually pretty expensive though, but it's an option I guess..
U might also wanna look into neutraldin, there's a guide on the forum that u can check out.
It requires alot of skills to be recasted, so u have to be active. It's mostly a build for farming, so some boss fights will probably be rough with this build, but paladin is a solid char and u can respec to other pala builds if u are ok with that to be able to solo more of the content.
Hf gl with whatever char u choose, but I do think a paladin might be a good place to start since they are versatile imo. (: