Like a few people I play Non Ladder exclusively, essentially because I work too much to be competitive on Ladder; and also because of time obligations to my family. Generally speaking, I can play for maybe a few hours a week at most, so I enjoy keeping the same chars/gear permanently rather than starting over every 6 months.
What this means however, is that the chars I play are lvl 140+ and subsequently so is their gear. When an update such as this one adds +25 lvl req to an item like
Natalya's Deception
it puts some of the best gear I've got out of the realm of possible use permanently. Given that this is one of the rarest SSUs in the game I'm a little saddened by this. The same goes for the additional +10 lvls to CoTW. These are end game items, generally it's a good idea to use them at their highest possible level. Is item lvl req something that's impossible to separate between old items and ones that are newly dropped on Ladder? Genuinely asking because I don't know the answer.Natalya's Deception
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
I understand the reasoning for the item nerf, Nat's was objectively too good before the update. As much as I truly appreciate the hard work from the devs, it just feels like there's a general apathy for the NL community from a dev standpoint with changes such as this one. I should also add that the vast majority of this update is awesome, relics seem like a fantastic addition. One final question I have is regarding the henchman change this update. I notice that the lvl req dropped by 10 for all of my henchman pieces, but the double MO bonus remains. Is this intentional by the devs or is it not possible to alter that aspect of the set? Thanks for reading.