Bow Druid - Hints and Guides?

Discuss Median XL!
Diaco
Void Archon
883 | 43
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nemmate wrote:Hy, with the full set, what you use for the socket slots ? Crafted jewels or runes ? thx


Ber/thai/ohm crafted jewels with AR%, 2% str, hit recovery and/or IAS. Rha runes only if using savage hunter and lacking fire pierce
nemmate
Grubber
301 | 8
Diaco wrote:
nemmate wrote:Hy, with the full set, what you use for the socket slots ? Crafted jewels or runes ? thx


Ber/thai/ohm crafted jewels with AR%, 2% str, hit recovery and/or IAS. Rha runes only if using savage hunter and lacking fire pierce


Thank you so much. What about the lvl 90 skill ? Which is the best with the set ? Force of nature because of kraken stance or faerie fire ? Or maybe the vine companion ?
Deathbox1537
Dark Huntress
11 | 0
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nemmate
Grubber
301 | 8
Deathbox1537 wrote:https://tsw.vn.cz/acc/char.php?name=Deathbox
http://skillplan.median-xl.com/char?name=Deathbox
#1 bow druid last season, this was my setup.


thank you for the build. I can't see the notarmory, because I play single player and offline. Thanks a lot by the way
tranvanhieu
Grubber
310 | 2
Whenever playing Bow Druid, I just get a "Void" bow with highest damage and spam Nova Shot, bosses or mobs, it cost a hell lot of mana if you invest point into it.
Diaco
Void Archon
883 | 43
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nemmate wrote:
Diaco wrote:
nemmate wrote:Hy, with the full set, what you use for the socket slots ? Crafted jewels or runes ? thx


Ber/thai/ohm crafted jewels with AR%, 2% str, hit recovery and/or IAS. Rha runes only if using savage hunter and lacking fire pierce


Thank you so much. What about the lvl 90 skill ? Which is the best with the set ? Force of nature because of kraken stance or faerie fire ? Or maybe the vine companion ?


FoN is only useful for wildfire bear. You can either go with faerie fire for the avoid, or vine companion for the hp.
SERE007
Fallen
1 | 0
OrphineM wrote:(WIP, lazy bastard)

Bow dudu miniguide: Don't start a char as one; you'll have a bad time. The absolute earliest it's even worth humoring is 100 as you'll have access to lifeshield and an uberskill by then.

Breakpoints (FPA, then stat req):


    - IAS for Compound/Serpent/Maple (this is provided purely for posterity, it's recommended to use a Viper or Recurve Bow instead):
    10 60
    9 95
    8 163 (aim for this)

    -IAS for Viper/Recurve:
    10 86
    9 133
    8 232 (aim for this)

    - FHR:
    5 70
    4 133 (aim for this)
    3 360

Simple gear progression: (In roughly ascending power level order; some items will shine in some scenarios better)


    Weapon:
      Thorn Branch
      Thorn Branch
      Recurve Bow (4)

      Two-Hand Damage: (13 - 16) to (25 - 33)
      (Druid Only)
      Required Level: 12
      Required Dexterity: 111
      Item Level: 29
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      5% Chance to cast level 1 Barrage on Kill
      +1 to Druid Skill Levels
      25% Attack Speed
      +(6 to 10) to Maximum Damage
      +(24 to 46)% Enhanced Damage
      Attacker Flees after Striking (4 to 5)%
      Regenerate Mana +(16 to 25)%
      (21 to 30)% Bonus to Defense
      Socketed (2)
      Two-Hand Damage: (45 - 51) to (73 - 91)
      (Druid Only)
      Required Level: 31
      Required Dexterity: 161
      Item Level: 40
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      7% Chance to cast level 5 Barrage on Kill
      +2 to Druid Skill Levels
      30% Attack Speed
      +(11 to 20) to Maximum Damage
      +(69 to 92)% Enhanced Damage
      Attacker Flees after Striking (8 to 9)%
      Regenerate Mana +(31 to 40)%
      (31 to 40)% Bonus to Defense
      Socketed (4)
      Two-Hand Damage: (111 - 123) to (171 - 195)
      (Druid Only)
      Required Level: 49
      Required Dexterity: 312
      Item Level: 67
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      9% Chance to cast level 9 Barrage on Kill
      +3 to Druid Skill Levels
      35% Attack Speed
      +(21 to 30) to Maximum Damage
      +(115 to 137)% Enhanced Damage
      Attacker Flees after Striking (12 to 13)%
      Regenerate Mana +(46 to 55)%
      (41 to 50)% Bonus to Defense
      Socketed (5)
      Two-Hand Damage: (149 - 163) to (228 - 255)
      (Druid Only)
      Required Level: 58
      Required Dexterity: 613
      Item Level: 85
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      10% Chance to cast level 11 Barrage on Kill
      +(4 to 5) to Druid Skill Levels
      40% Attack Speed
      +(31 to 40) to Maximum Damage
      +(138 to 160)% Enhanced Damage
      Attacker Flees after Striking (14 to 15)%
      Regenerate Mana +(61 to 70)%
      (51 to 60)% Bonus to Defense
      Socketed (6)
      - Solid TU choice. 40 IAS, +skills,
      Cernunnos


      Cernunnos
      Druid Bows

      'JahOhmBer'
      Runeword Level: 80
      2% Chance to cast level 9 Cascade on Death Blow
      30% Attack Speed
      15% Hit Recovery
      +(110 to 140) to Maximum Damage
      +(130 to 170)% Enhanced Damage
      Weapon Physical Damage +50%
      Slow Target 10%
      +90% to Summoned Minion Life
      3% Reanimate as: Random Monster
      - Upgrade that's usable once you find a sacred druid bow base.
      Intimidating/Creepy crafted Viper/Thorn Bow (OK craft) - Crafting choice
      Nature's Wrath
      Nature's Wrath
      Compound Bow (Sacred)

      Two-Hand Damage: (165 - 186) to (320 - 341)
      (Druid Only)
      Required Level: 90
      Required Dexterity: 530
      Item Level: 1
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      Additional Dexterity Damage Bonus: 0.0390625%
      50% Attack Speed
      +150 to Maximum Damage
      10% Life stolen per Hit
      +(140 to 170)% Enhanced Damage
      +50% to Summoned Minion Life
      +(31 to 50) to Dexterity
      Socketed (6)

      Caoi Dulra
      (Druid Hunter Set)
      - Set bow, beats Cernunnos once you get another piece of the set.
      Sylvanshine (Xis)
      - It's like
      Ice Breaker (Xis)
      , only with a bit less of a lotto factor. A high-rolled one will dumpster a lot of content. 100% worth it.
      Intimidating/Creepy crafted Viper/Thorn Bow (GG craft) - Crafting choice, a GG craft will outperform everything else.
      Azgar's Mark
      Azgar's Mark
      Viper Bow (Sacred)

      Two-Hand Damage: (244 - 267) to (299 - 324)
      (Druid Only)
      Required Level: 100
      Required Dexterity: 660
      Item Level: 105
      Dexterity Damage Bonus: (0.15 per Dexterity)%
      1% Chance to cast level 60 Meteor Shower on Kill
      20% Chance to cast level 4 Arrow on Striking
      +(2 to 4) to Druid Skill Levels
      +(12 to 24)% Bonus Damage to Mark of the Wild
      (51 to 100)% Duration Bonus to Mark of the Wild
      Adds 60-100 Damage
      (6 to 10)% Life stolen per Hit
      -(10 to 15)% to Enemy Fire Resistance
      +(140 to 170)% Enhanced Damage
      +75 Life Regenerated per Second
      Socketed (6)
      /
      Mr. Painless
      Mr. Painless
      Recurve Bow (Sacred)

      Two-Hand Damage: (222 - 244) to (369 - 393)
      (Druid Only)
      Required Level: 100
      Required Dexterity: 725
      Item Level: 120
      Dexterity Damage Bonus: (0.19 per Dexterity)%
      9% Chance to cast level 50 Punisher Bolt on Striking
      +4 to Druid Skill Levels
      40% Attack Speed
      Adds 25-150 Damage
      +(144 to 171)% Enhanced Damage
      -(25 to 30)% to Enemy Poison Resistance
      Slow Target (21 to 25)%
      +100 to Dexterity
      Physical Resist 10%
      Socketed (6)
      - SU/SSU options. These are performant options that exist.


    Offhand: Rare quiver with +druid skills, AR, leech, etc. == Any TU quiver ->
    Kingsport's Signals
    Kingsport's Signals
    Arrow Quiver

    Required Level: 110
    Item Level: 120
    1% Chance to cast level 36 Rain of Fire on Striking
    +1 to All Skills
    -20% to Enemy Fire Resistance
    Maximum Life +3%
    +5 to Light Radius

    Helm:
    Grove
    ->
    Nature's Vigil
    Nature's Vigil
    Antlers (Sacred)

    Defense: (2898 - 3847) to (3062 - 4093)
    (Druid Only)
    Required Level: 90
    Required Strength: 500
    Item Level: 1
    +(2 to 3) to Druid Skill Levels
    25% Attack Speed
    +(100 to 200)% Enhanced Defense
    +1000 Defense
    (21 to 25)% to Dexterity
    +100 Life after each Kill
    Socketed (4)

    Caoi Dulra
    (Druid Hunter Set)
    == Decent craft druid helm ->
    Savage Hunter
    (for bossing) == GG craft Druid Helm (crafting option) ==
    Sky Spirit
    Sky Spirit
    Falcon Mask (Sacred)

    Defense: (2390 - 2689) to (2642 - 2972)
    (Druid Only)
    Required Level: 100
    Required Strength: 500
    Item Level: 120
    2% Chance to cast level 32 Tempest on Striking
    150% Bonus to Attack Rating
    Adds 42-84 Lightning Damage
    +(20 to 25)% to Lightning Spell Damage
    -(28 to 35)% to Enemy Lightning Resistance
    10% Chance of Crushing Blow
    +(140 to 170)% Enhanced Defense
    Physical Resist 10%
    +1 Life on Striking
    +(4 to 5) to Light Radius
    Socketed (4)
    (proc, phys res) ==
    Nature's Grace

    Nature's Grace
    Druid Helms

    'KoVenVenIth'
    Runeword Level: 100
    +(1 to 2) to Druid Skill Levels
    1% Base Block Chance
    +30% to Poison Spell Damage
    -15% to Enemy Poison Resistance
    +(171 to 200)% Enhanced Defense
    +100 to Strength
    40% to Strength
    Requirements -50%
    (runeword option, also big str bonus)
    Armor:
    Erawan

    Erawan
    Body Armors

    'LemKoCham'
    Runeword Level: 83
    15% Combat Speeds
    5% Chance of Crushing Blow
    +(144 to 171)% Enhanced Defense
    (27 to 30)% to Strength
    (27 to 30)% to Vitality
    Physical Resist (13 to 15)%
    (15 to 20)% Bonus to Defense
    ->
    Nature's Will
    Nature's Will
    Light Plate (Sacred)

    Defense: 8229 to 9882
    Required Level: 90
    Required Strength: 650
    Item Level: 1
    +(2 to 3) to Druid Skill Levels
    25% Attack Speed
    25% Hit Recovery
    Adds 100-200 Fire Damage
    10% Chance of Crushing Blow
    +200% Enhanced Defense
    Socketed (6)

    Caoi Dulra
    (Druid Hunter Set)
    ->
    Rebel (Xis)
    -> Standard really good WDM armor options
    Belt:
    Deadfall
    Deadfall
    Heavy Belt (4)

    Defense: (135 - 159) to (178 - 210)
    Required Level: 7
    Required Strength: 36
    Item Level: 19
    2% Chance to cast level 2 Shower of Rocks on Kill
    1% Chance of Crushing Blow
    +(24 to 46)% Enhanced Defense
    +(16 to 25) to Strength
    Lightning Resist +(11 to 15)%
    Socketed (1)
    Defense: (485 - 551) to (616 - 700)
    Required Level: 24
    Required Strength: 62
    Item Level: 36
    2% Chance to cast level 4 Shower of Rocks on Kill
    2% Chance of Crushing Blow
    +(69 to 92)% Enhanced Defense
    +(36 to 45) to Strength
    Lightning Resist +(21 to 25)%
    Socketed (2)
    Defense: (1270 - 1400) to (1595 - 1758)
    Required Level: 41
    Required Strength: 218
    Item Level: 51
    2% Chance to cast level 8 Shower of Rocks on Kill
    3% Chance of Crushing Blow
    +(115 to 137)% Enhanced Defense
    +(56 to 65) to Strength
    Lightning Resist +(31 to 35)%
    Socketed (2)
    Defense: (1918 - 2095) to (2403 - 2626)
    Required Level: 50
    Required Strength: 436
    Item Level: 85
    2% Chance to cast level 12 Shower of Rocks on Kill
    4% Chance of Crushing Blow
    +(138 to 160)% Enhanced Defense
    +(66 to 75) to Strength
    Lightning Resist +(36 to 40)%
    Socketed (2)
    ->
    Nature's Embrace
    Nature's Embrace
    Light Belt (Sacred)

    Defense: (2202 - 2752) to (2286 - 2857)
    Required Level: 90
    Required Strength: 550
    Item Level: 1
    +1 to Druid Skill Levels
    25% Attack Speed
    -10% to Enemy Fire Resistance
    +(100 to 150)% Enhanced Defense
    Maximum Life +3%
    Socketed (2)

    Caoi Dulra
    (Druid Hunter Set)
    ->
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Defense: (3060 - 3442) to (3304 - 3717)
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    20% Attack Speed
    Adds 10-15 Damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)
    (bossing/standard),
    Rainbow (Xis)
    /
    Lilith's Temptation
    Lilith's Temptation
    Plated Belt (Sacred)

    Defense: (3680 - 4089) to (4031 - 4479)
    Required Level: 100
    Item Level: 105
    3% Chance to cast level 2 Time Strike on Striking
    +(170 to 200)% Enhanced Defense
    -100 to Life
    (60 to 100)% Magic Find
    Requirements -100%
    Socketed (2)
    (MF)
    Gloves:
    Featherclaw
    (patch that AR) -> Creepy craft gauntlets ->
    Scosglen's Legends
    Scosglen's Legends
    Light Gauntlets (Sacred)

    Defense: (1072 - 1340) to (1220 - 1525)
    Required Level: 80
    Required Strength: 600
    Item Level: 1
    +(11 to 13)% to Fire Spell Damage
    +(100 to 150)% Enhanced Defense
    +(31 to 50) to Strength
    +(31 to 50) to Energy
    Elemental Resists +(11 to 15)%
    Poison Length Reduced by 50%
    Socketed (4)

    Last King of Scosglen
    (Druid Werebear Set)
    ->
    Geleb's Greed
    Geleb's Greed
    Light Gauntlets (Sacred)

    Defense: 1608 to 1830
    Required Level: 100
    Required Strength: 600
    Item Level: 115
    1% Chance to cast level 37 Fire Fountain on Death Blow
    +1 to All Skills
    -15% to Enemy Fire Resistance
    +(23 to 31) to Pyroblast
    +200% Enhanced Defense
    +5 Fire Absorb
    Physical Resist 5%
    Socketed (4)

    Curse of the Zakarum
    (Zakarum Set)
    (best if paired with
    Maffer's Frenzy
    Maffer's Frenzy
    Light Plated Boots (Sacred)

    Defense: 784 to 868
    Required Level: 100
    Required Strength: 625
    Item Level: 115
    2% Chance to cast level 13 Psionic Scream on Kill
    +1 to All Skills
    25% Attack Speed
    (10 to 40)% Movement Speed
    Adds 3-5 Damage
    50% Bonus to Attack Rating
    +18 to Wolf Companion
    Elemental Resists +(20 to 30)%
    +20 Life after each Kill
    Socketed (4)

    Curse of the Zakarum
    (Zakarum Set)
    , wolf stance is really ood.) -> really standard good WDM options
    Boots:
    Zealot Rush
    Zealot Rush
    Light Plated Boots (4)

    Defense: (67 - 78) to (102 - 119)
    Required Level: 6
    Required Strength: 31
    Item Level: 10
    5% Attack Speed
    (10 to 40)% Movement Speed
    (11 to 25)% Bonus to Attack Rating
    +(21 to 40)% Enhanced Defense
    (3 to 5)% to Dexterity
    1% Reanimate as: Random Monster
    Socketed (1)
    Defense: (248 - 281) to (338 - 384)
    Required Level: 24
    Required Strength: 62
    Item Level: 36
    10% Attack Speed
    (10 to 40)% Movement Speed
    (41 to 55)% Bonus to Attack Rating
    +(41 to 60)% Enhanced Defense
    (9 to 11)% to Dexterity
    2% Reanimate as: Random Monster
    Socketed (2)
    Defense: (613 - 685) to (817 - 914)
    Required Level: 41
    Required Strength: 218
    Item Level: 51
    20% Attack Speed
    (10 to 40)% Movement Speed
    (71 to 85)% Bonus to Attack Rating
    +(61 to 80)% Enhanced Defense
    (15 to 17)% to Dexterity
    3% Reanimate as: Random Monster
    Socketed (3)
    Defense: (944 - 1044) to (1247 - 1378)
    Required Level: 50
    Required Strength: 436
    Item Level: 85
    30% Attack Speed
    (10 to 40)% Movement Speed
    (86 to 100)% Bonus to Attack Rating
    +(81 to 100)% Enhanced Defense
    (18 to 20)% to Dexterity
    4% Reanimate as: Random Monster
    Socketed (4)
    -> craft boots ->
    Wind Runner

    Wind Runner
    Boots

    'SilElqSilGul'
    Runeword Level: 100
    +(0 to 1) to All Skills
    50% Attack Speed
    10% Movement Speed
    Adds 25-68 Damage
    250% Bonus to Attack Rating
    (12 to 15)% Life stolen per Hit
    +(171 to 200)% Enhanced Defense
    -> Super good WDM options
    Amulet: Rare with relevant mods -> SU amulets in general. Check the docs as there's lots of options here.
    Dyers Eve
    Dyers Eve
    Amulet

    Required Level: 100
    Item Level: 120
    5% Chance to cast level 5 Time Strike on Striking
    +2 to All Skills
    Adds 15-20 Damage
    5% Life stolen per Hit
    Elemental Resists +10%
    Physical Resist (1 to 10)%
    aint bad.
    Rings: Rare with relevant mods ->
    Ripstar
    Ripstar
    Ring

    Required Level: 60
    Item Level: 60
    +0.5625 to Maximum Damage (Based on Character Level)
    +20 Life on Melee Attack
    /
    Giant's Knuckle
    Giant's Knuckle
    Ring

    Required Level: 100
    Item Level: 120
    20% Attack Speed
    Adds 10-15 Damage
    (5 to 10)% Life stolen per Hit
    5% Deadly Strike
    +25 Life Regenerated per Second
    Physical Resist 5%



Sockets:


MOs:


Crafting:

- General rule is an 'ok' craft is going to have 2 of these mods, GG obviously has all of the ones it can fit.



Hello, Maybe I don't get it.
concerning crafting: which stats shall be on the bow, or are important for this build.
Maybe the answer is so obvious that the question seems silly, but maybe you can answer to me.

I love the bow druid, but I am not sure how to proceed without knowing the stats.
Or do I just have to get the stats above (IAS,FHR)?
Thank you and best regards,
SERE
BagboyBrown
Acid Prince
45 | 0
I just picked up a
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
Might be good, but I don't play bow druid.