Just an update for skills since we have leveling items out of the way mostly.
At lvl 90, I have maxed everything in the Hunter tree, have been maxing Barkskin, and have leveled Harvesters once. At lvl 90, harvesters are starting to die pretty quickly, but I doubt leveling them more would do much.
What is everyone putting for their reward?
I would assume Survival Instinct or Vine Companion for max life.
Survival Instinct gives some nice cold dmg, chance to freeze, and 10% PR. However, it would remove all flat elemental damage, which would make things like
Wasp Sting
Wasp Sting
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
pointless since it would remove the 360-500 fire damage. Am I thinking this correctly, or wrong?
If this is the case, I think Vine Companion would have to be the choice UNLESS using
Vipercast
Vipercast
Serpent Bow (4)
Two-Hand Damage: (10 - 12) to (29 - 40)
(Druid Only)
Required Level: 6
Required Dexterity: 71
Item Level: 19
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 20 Venomous Spirit on Kill
+(16 to 25) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(31 to 50)% Enhanced Damage
+(11 to 13)% to Poison Spell Damage
Slow Target (3 to 5)%
(6 to 10)% to Dexterity
Socketed (2)
Two-Hand Damage: (34 - 38) to (73 - 97)
(Druid Only)
Required Level: 25
Required Dexterity: 109
Item Level: 36
Dexterity Damage Bonus: (0.19 per Dexterity)%
15% Chance to cast level 30 Venomous Spirit on Kill
+(31 to 50) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(71 to 90)% Enhanced Damage
+(16 to 18)% to Poison Spell Damage
Slow Target (9 to 11)%
(16 to 20)% to Dexterity
Socketed (4)
Two-Hand Damage: (76 - 83) to (147 - 175)
(Druid Only)
Required Level: 43
Required Dexterity: 218
Item Level: 59
Dexterity Damage Bonus: (0.19 per Dexterity)%
20% Chance to cast level 40 Venomous Spirit on Kill
+(51 to 70) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(101 to 120)% Enhanced Damage
+(21 to 23)% to Poison Spell Damage
Slow Target (15 to 17)%
(26 to 30)% to Dexterity
Socketed (5)
Two-Hand Damage: (103 - 112) to (202 - 232)
(Druid Only)
Required Level: 53
Required Dexterity: 431
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
25% Chance to cast level 50 Venomous Spirit on Kill
+(71 to 90) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(131 to 150)% Enhanced Damage
+(23 to 25)% to Poison Spell Damage
Slow Target (18 to 20)%
(31 to 35)% to Dexterity
Socketed (6)
What do you think?