Crash wrote:ParticuLarry wrote:In the end it's just little quality of life change and it can be easily fixed with the "repair 1 durability per 33 seconds" modifier, that existed in the original Diablo 2.
1.) i think you missed the point. there's no reason your armor should be breaking that fast unless you rolled it with 1 durability upn receiving it.
2.) the stat does exist in mxl, its not like they removed it.
Yes I also saw that stat on an armor already, but only after I wrote that response. So this can be easily fixed if those pieces of armor rolled this stat all the time.
Unfortunately, until level 24 caster druid is lacking a good AoE imho. Fire elemental deals damage over time, so sometimes monsters can still get close to you and hit you. And due to the low AoE, that number of potential hits increases only further. As for hunting Banshee, I felt like the damage/mana cost ratio isn't that great. After all you can hit many more enemies with 1 well-placed infected roots, one shotting them easily that way, while you have to cast Hunting banshee multiple times to kill something that early in the game. Which is why I decided to go for Infected roots until I get my main skill, since the only spell that had a decent AoE at this stage of the game was infected roots, which also has damage over time only and most enemies come close to the player still. I hope that explains how my durability was reduced so quickly.
As for the armor: It had 20 Durability if I remember correctly. If the formulas for durability loss weren't changed, the body armor has a 23,1 % chance to be selected for durability loss upon being hit, and a 10% chance for this piece of armor to actually lose one point of durability. At least those are the numbers according to these 2 links:
https://diablo2.diablowiki.net/Ethereal ... ility_Losshttps://www.diabloii.net/forums/threads ... ss.421894/So you need to be hit around 800 times on average to lose all the 20 durability (1 in 4 chance to be selected = about 80 hits, 1 in 10 chance to lose durability = about 800 hits)
But that's only
on average. Maybe I was just extremely unlucky with how fast the durability loss rolled. Maybe it was only 400 hits or something along those lines. I know that RNG hates me
But I do think it's quite possible. On one hand because I saw it happening, and on the other because of how the spells for caster druid work, and because I didn't care about being hit since I had Pagan Rites to save me passively.