Σ 1.7 Bugs&Feedback

Discuss Median XL!
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Crash
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Lab suggestions:

1.) Add boss hp bars for Gharbad and Navigator and Unstable Anomaly

2.) Rework descriptions for t2+, add description for t6+ and t11+ for boss spawns:
t2+: Corrupt Heroes Can Spawn
t6+: Abyssal Champions Can Spawn (Gharbad, Navigator, Abyssal Shrines)
t11+: Dimensional Guardians Can Spawn (Phoboss, Unstable Anomaly)

Need some kind of indication that Gharbad, Navigator, and Abyssal Shrines can spawn in t6+ and Phoboss/anomaly in t11+

3.) small addition, but nice QOL would be to add the map type in the description of the riftstone when charged. For example in this Tier 8 stone, can put in the upper monster difficulty descriptions "Map: Halls" or "Halls of Pain" or whatever you come up with to describe it or distinguish from nihlathak area (maybe like Harrowed Halls or something relative)

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morphed
Grubber
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I recommend balancing the wdm passives between all chars for example sin claw passive adds 450-% ewd and 43% CS. , now look at necro passive can get atleast 1k ewd and he also has ds+ And big dmg on scythes, i know that sin has 5fpa attacks but you cant compare noctule or batstrike with carnage , perfect being should be able to alternate from avoid to more life (toggle mechanic) that would make sin more usefull against all content since avoid is limited in endgame.
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Elendilli
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Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
(Random class Only)
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(14 to 23) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.
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Crash
Madawc
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Elendilli wrote:Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
(Random class Only)
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(14 to 23) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.


thats because rapid wyrmshot is based off of wyrmshot which needs at least 1 base point to activate the skill. deviant crown's uses are almost nothing ever since the bowzon rework. used to be decent with phalanx and barrage, but not so much anymore. tried building a patriot sentry reliczon with deviant as well, but patriot has high ND and nullified the build.

deviant crown has pretty big stats, but compared to the passives and the lvl 24 skills that you need passives to pick up, makes crown pretty garbage besides an even more obscure relic setup.
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Elendilli
Djinn
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Crash wrote:
Elendilli wrote:Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
(Random class Only)
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(14 to 23) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.


thats because rapid wyrmshot is based off of wyrmshot which needs at least 1 base point to activate the skill. deviant crown's uses are almost nothing ever since the bowzon rework. used to be decent with phalanx and barrage, but not so much anymore. tried building a patriot sentry reliczon with deviant as well, but patriot has high ND and nullified the build.

deviant crown has pretty big stats, but compared to the passives and the lvl 24 skills that you need passives to pick up, makes crown pretty garbage besides an even more obscure relic setup.


Rapid Wyrmshot works but has a 20 second cooldown so it works but it doesn't. im aware but the interaction but I'm hoping it could be changed for this specific purpose.

if not, what can you do Image
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Holtzhammer
Jungle Hunter
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Relic (Bear Stance)
Relic level raised from 120 to 130 to reflect the +10 levels, however it is also applying this restriction twice, meaning when placed in a lvl 100 item with no MOs, it requires lvl 140 to use.
Keter
Sasquatch
69 | 3
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When i take off/swap this axe and equip it again in some case i give reset dmg and ar.
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Crash
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Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.
Keter
Sasquatch
69 | 3
Crash wrote:
Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.


I tryed equip without dual - same situation.
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Crash
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Keter wrote:
Crash wrote:
Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.


I tryed equip without dual - same situation.


I can't remember which order it goes, but depending on which weapon you equip first, one becomes the mainhand and one becomes offhand.