Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.
akbugger wrote:Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.
Well, all builds suffer there, for some troubles only begin sooner.
Example:
T5 - crushing blow made worthless, as if it wasnt crap already
T6 - elemental damage builds progress slowed down. A lot.
T8 - Leech resistance, harder to sustain with LL
T9 - Curse immunity. This can be either irrelevant or a dealbreaker. Spellbind and Doom stop working. HF to all bowazons and assassins.
T12 - reduce block and avoid. This might be the biggest deal breaker there is. Assassins can still get some avoid, but all others are pretty much nullified, so points in any such skill are wasted.
It only gets worse later if u were lazy and didn't get some perfect elemental resistance throphies.
Basically, all transitions are kinda brutal, it just depends where u'll hit the brick wall. Eventually, u might get around all of them, just to realize that even 60% PR & 90% ER are useless unless u have a hefty HP pool as well....
Johnny Impak wrote:On most of my characters, 13 is the magic number. I always get thrashed at this point. My guess is that my resistances are too low, both maximum and in general. Never managed to kill Phoboss or anomaly. With my current fire sorc it might be different.
Johnny Impak wrote:akbugger wrote:Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.
Well, all builds suffer there, for some troubles only begin sooner.
Example:
T5 - crushing blow made worthless, as if it wasnt crap already
T6 - elemental damage builds progress slowed down. A lot.
T8 - Leech resistance, harder to sustain with LL
T9 - Curse immunity. This can be either irrelevant or a dealbreaker. Spellbind and Doom stop working. HF to all bowazons and assassins.
T12 - reduce block and avoid. This might be the biggest deal breaker there is. Assassins can still get some avoid, but all others are pretty much nullified, so points in any such skill are wasted.
It only gets worse later if u were lazy and didn't get some perfect elemental resistance throphies.
Basically, all transitions are kinda brutal, it just depends where u'll hit the brick wall. Eventually, u might get around all of them, just to realize that even 60% PR & 90% ER are useless unless u have a hefty HP pool as well....
On most of my characters, 13 is the magic number. I always get thrashed at this point. My guess is that my resistances are too low, both maximum and in general. Never managed to kill Phoboss or anomaly. With my current fire sorc it might be different.
Crash wrote:Needs to be at least one of these every ladder, right?
Crash wrote:Make TU's useful again. Introduce a new UMO or effigy that has like 10% chance to give Double MO (can only apply to TU weapons and armors)Crash wrote:Needs to be at least one of these every ladder, right?