PizzaGater wrote:not rewarding the people who spent the most time in the mod...
I assume you are referring to the players, correct? And you are suggesting that the players who spend the most time playing (on realms) this game are also the highest donators on Patreon? Somehow I doubt that, but opinions are like assholes anyway.
Also, what exactly is your point here? When the "gift box" was removed, was there a mass exodus of long-term players? When SB and crew reduced all damage by 50% and each successive ladder season we saw more and more nerfs to "balance" the game, did everyone up and quit? Grow some balls fanboy and realize I'm talking about a potential to balance the game by making it rewarding to your average player, not power gamer, which ironically I think actually encompasses a larger player base than the power players who honestly don't need goblins to succeed anyway. The player who would benefit the most from them would receive them, and those who did not need them would not. It's a pretty simple concept, maybe too much for you to comprehend.
PizzaGater wrote:Sounds like a brillant idea if you have some more of such please post them in a propre thread will get you admins power in no time bro.
brill[i]ant <--- has an "i" in it. propre[r] <--- has an "r" in it. Anyway, learn to give some positive and creative criticism in the future. The topic was "how to include goblins in future patches", not "how to whine about potential uses for goblins like a little bitch". Remember, always attack the subject, not the poster and if you do, expect retribution.