Are there any Best-In-Slot lists for Mercenaries?

Discuss Median XL!
Liwet
Destroyer
7 | 0
Or guides in general on how to gear them with MOs and such for those of us that want to put in the time and effort?
paolo12
Cog
207 | 18
viewtopic.php?f=40&t=43074
There is mercenary section updated to 1.7
PaMxl
Stone Warrior
34 | 3
Cronk
Cultist
23 | 0
Thanks for those links!

They don't really talk much about the other mercs new gear options though. Speaking loosely, would other mercs get enough aura/support stuff from their new gear options to make them a decent choice over a5?

Has anyone found viability in them enough to make it worth considering, or is it just easier to stick with tried and true a5 since he's so sturdy to begin with?
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NotCube
Grubber
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Cronk wrote:Thanks for those links!

They don't really talk much about the other mercs new gear options though. Speaking loosely, would other mercs get enough aura/support stuff from their new gear options to make them a decent choice over a5?

Has anyone found viability in them enough to make it worth considering, or is it just easier to stick with tried and true a5 since he's so sturdy to begin with?

Just typing whatever comes to mind so this is by no means a complete list. Anyways, only a1 and a2 mercs have significantly better options now.

You gear a1 mercs as you would a bowzon. That means giving her things like
Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

,
Ice Breaker (Xis)
etc. and she will perform great. Some zon helms such as
Asgardsreia
Asgardsreia
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength:
337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
,
Rainbow Maiden
Rainbow Maiden
Cervelliere (Sacred)

Defense: 939 to 989
(Amazon Only)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to Amazon Skill Levels
Adds 38-75 Fire Damage
Adds 38-75 Lightning Damage
Adds 38-75 Cold Damage
(10 to 15)% Life stolen per Hit
-16% to Enemy Fire Resistance
-16% to Enemy Lightning Resistance
-16% to Enemy Cold Resistance
Maximum Elemental Resists +3%
Physical Resist 5%
5% Chance to Avoid Damage
Total Defense = 0
Socketed (4)
(in non-wdm physical ubers like Teganze) are also good on her. Other than that, not much else going on.

For a2 mercs, fighter mage can now wear the full
Malthael's Sanctuary
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Crown
Malthael's Halo
Malthael's Ward
Malthael's Wrath

Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Melee Attack

Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality

Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Maximum Life +5%
Maximum Mana +15%
Elemental Resists +50%

set, which is cool, but keep in mind that he's not a paladin so I'm almost certain that +pala skills on these things don't do anything for him. You'll see this problem again with a3 mercs. Exemplar can wear
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
and high dmg spears like
Venom Sting
Venom Sting
Holy Lance (Sacred)

Two-Hand Damage: (132 - 147) to (480 - 505)
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
10% Chance to cast level 50 Punishers on Striking
+(2 to 3) to Paladin Skill Levels
60% Attack Speed
+250 to Maximum Damage
150% Bonus to Attack Rating
(30 to 35)% Life stolen per Hit
+(171 to 200)% Enhanced Damage
-35% to Enemy Poison Resistance
+(50 to 100) to all Attributes
Socketed (6)
to actually do good damage with his new skills. The one set that would make exemplar great is the
Cinadide's Craft
Cinadide's Craft
(Paladin Honor Set)

Cinadide's Anvil
Cinadide's Bellows
Cinadide's Bender
Cinadide's Malus

Set Bonus with 2 or more set items:
+80 to Strength
Cannot Be Frozen

Set Bonus with 3 or more set items:
+50 to Maximum Damage
Adds 100-200 Fire Damage

Set Bonus with complete set:
Adds 400-800 Fire Damage
25% Chance of Crushing Blow
Weapon Physical Damage +240%
Slow Target 25%
+200 to all Attributes
Elemental Resists +100%

set and he can't even use the hammer. And shapeshifter works best as a tank so none of the paladin specific items are highly desirable anyway.

Each a3 merc has better, more accessible armors than sorc armors, as they need +all skills, not sorc skills. So no change. Just stick to
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
and
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
. Only blood mage has a case for a crafted sorc armor since there is no good generic fire armor that comes to mind.
Cronk
Cultist
23 | 0
Thanks for all that man!

There's sooooo many new skills/buffs in Median that it's hard to tell what to focus on and try to add to a merc. I used to have the time to deep-dive this stuff, but adulting is adulting, so I tend to rely on guides & the like for mods like this on what's best to use.

Much appreciated!
Mr_Bill
Designated Troll
87 | 3
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Cronk wrote:Thanks for all that man!

There's sooooo many new skills/buffs in Median that it's hard to tell what to focus on and try to add to a merc. I used to have the time to deep-dive this stuff, but adulting is adulting, so I tend to rely on guides & the like for mods like this on what's best to use.

Much appreciated!


I would just point out that the choices referenced above are "end-game", and you will have to figure out how to dress up your Merc in the meantime. For the melee-oriented ones, I recommend items (even Rares, which are much easier to come by than Uniques) that have high damage and maybe a proc (e.g. "Punishers on striking" etc.) in the case of weapons, and that have high defense and maybe some FHR in the case of armor. The more sockets the better as you can decorate them with resist gems and so on. Also amulets that have some kind of proc are good.

Here's some easily-attainable low- and mid-level gear to carry your Merc through to at least mid-Nightmare :

All Mercs : "Epicenter" Runeword boots. (Nice health boost.)

All Melee-oriented Mercs : "Mercy" Runeword gloves, "Victory" Runeword armor (the cold attack proc is surprisingly effective), "Cathedral" Runeword armor, "Craton" Runeword boots (proc Shower of Rocks), "Enyo" Runeword weapons (lots of nice stuff including procs and reanimate), "Azrael" Runeword weapons (crazy fast attacks and spell casting), "Dreadlord" helm (proc Mind Flay). Also armor like Jitan's Kamon, Iceshell and Dragon's Blood, and gloves like Toorc's Gift and Vicegrip (all of which have various melee-oriented procs), are very useful.

One surprisingly effective amulet is "Hangman" because of the Magic Missiles proc... just get your merc something else that makes up for its life drain.

A1 Rogues : "Shockwave" Runeword bow, "Thelema" armor. Any decent unique bow too like for example Webspinner.

A3 Mages : Crystal swords that boost spell damage plus a high defense shield that boosts his normal Warp Armor defense value. It's good to get items that drop enemy resistances as well, as even a little in the merc's primary attack type (e.g. fire, cold, lightening) can make quite a difference, especially with bosses.

At least... that's how I do it, as always, YMMV.