Misunderstanding of your last line in previous post
I know some people here hate blizzard so much that i dont want to spend any money to buy their game.
RequiemLux wrote:There's too much left to speculation right now. Nothing in depth was said and in my opinion that is a bad prelude of the things to come, especially considering that the modding landscape is the 2nd biggest reason for D2 retention. One would expect of them to mentions the hypothetical creation of offical moding tools and their capabilities, an official nexus for mods and/or how private realm could potentially fit in all of this... I've heard nothing.
So far I haven't seen a single thing that would hint even slightly at the possibility of MXL to be ported/re-made for D2R. A plug&play approach is completely out of the question, the mod also rely heavily on custom assets, code and additional areas, how all of this would translate in a D2R enviroment? very poorly or most likely it simply would not.
For example, how the 3D component would affect the introduction of a new monster or spell? the sprites would need 3D models counterparts to work or is the other way around (engine converts 3D into sprites)? Just thinking about rigging a model again gives me nausea.
I'd say that at this point in time there's zero chance for sigma to be expected as a mod for D2R, even if we would want to reboot it from the ground up for whatever reason.
P.S.
The "purist" approach with which blizz is going about this is imho overall pretty idiotic if made the core tenet of this title life-cycle. To drag that over the first quarter of the year from the release would be a very confusing marketing move to put it softly.
Furthermore is even more puzzling someone defining him/her-self as "purist"; D2 had a long cycle of patches and some changed the experience quite a bit over the years (let alone with the expansion), don't wanting that to continue and improve on the awful flaws of the game is bizzarre. What being purist even means at this point? that one is emotionally attached to a patch version?
kaioken wrote:If the dev team finds out it's possible to port over and commits to doing it, I'm definitely making a large donation to help. Median3D would be awesome!