Taem wrote:marco311 wrote:Things are much worse than u think...
1st relic u get has +3, all ther others (same kind) +"0"...
so, yeah, if u wanna do a psionic storm built > it'll hit for more on a "non assassin" 1 (assuming u got tons of relics)...
Lol, how incredibly stupid is that?!? If you want to create a build around a relic, you are better off NOT having that skill naturally... You know because it makes so much sense! Lol. I've never liked this mechanic, and it seems to confuse literally everyone! The devs should lower the skill bonus from relics and remove the class specific bullshit entirely. It's antiquated and frankly moronic.
@marco I assume that's true for all other relics you put in the same item, right? Since the +3 is the max you can get from a single item (and relics basically only "add" another +3, but it still can't go above the natural +3 from the same item it is socketed in. So you should get another +3 if you put the 2nd relic into a different item)
In a way, it makes sense.
And yea, I understand your point taem. I just don't think it's possible to balance. Let's say you have an oskill add +10 through a relic 5 times, then the character who has the skill naturally has an advantage of at least +25, plus all the synergies (if there are any) and to top it off it also profits from + character skill levels and not only from + skill levels.
In order to get rid of that mechanic you would need to add a bonus to the skill when using it and not having it in your skill tree.
Another solution would be to make it impossible for class skills to be oskills. But that would take a few possible builds away.
Another solution would be raising the cap, since there are obviously more +skill effects than in vanilla D2.
A combination of all 3 is probably our best bet for a real solution.