Josko_91 wrote:It's not Stretched for me, atleast I don't notice it.
You're just not noticing it, because it absolutely, 100% is. The quickest and easiest way to tell is that the health and mana obs are supposed to be circles, not squashed ovals. Or play in 4:3, then in stretched widescreen and marvel at the difference.
This whole CNC-Draw thing confused the hell out of a ton of folks who, wishful-thinking influenced (like myself), thought the "upscale" stuff in the trailer meant "true widescreen" and that simply isn't the case. The game is 4:3 and MXL does not attempt to change that, and for good reasons. Stretching 4:3 to 16:9 (or whatever baffling ultrawide nonsense is out there) is not the same as proper widescreen and it looks horrible once you realize that is what is going on.
While there are true widescreen methods out there (d2dx, etc) those don't work with MXL... AND, more importantly, the game was never made to support that. You get all kinds of major AI/etc. issues when you can see beyond the borders the game expects and unless the MXL devs could somehow handle that in their engine-within-an-engine (which I doubt is even possible since it's the core D2 engine that is the limiting factor) a true fullscreen mode would be more downsides than up.