Since Median seems to be going the RNG grindfest route, can something be done to make grinding more engaging?
Look at TA and Scosglen, for example. They both have these low chance-to-spawn super monsters that will kill you if you’re not paying attention, but have a high chance to drop useful or interesting stuff. This is the kind of thing I wanna see in more rifts, because this is the kind of thing that makes an otherwise boring grind more engaging. I especially wanna see this kind of thing added to Fauzt. That place is in desperate need of some spice, something that isn’t just “throw more mobs at the player,” especially since you’re forced to spend so much time there.
The point is, there’s so much grinding required in Median now that too much of the game just feels like busywork. Don’t get me wrong, I appreciate getting to catch up on streams, podcasts, and other shows while holding RMB through my 200th Fauzt run, but playing shouldn’t feel so tedious that you’re looking for secondary distractions just to get you through it. The devs and the players have put too much time and effort into this game for it to feel like that. Making grinding more engaging and more rewarding could go a long way toward rectifying that feeling. I know for me, the tediousness of grinding is what kills my motivation to play more than anything. It’s also what kills any desire I might've had to start more than 1 build/character per season.
Just my 2 cents, for whatever it’s worth.