Semigloss wrote:Seasoned player here, and I too have noticed a significant increase in difficulty in early levels. I think it's a combination of increased pack sizes and reworked monster abilities (way more elemental attacks now).
BUT, I like it. I thinks it's a welcomed change, as early progression isnt boring anymore and actually requires me to pay attention haha. It's more memorable, which is exactly what the team was after with these changes.
I agree, but I also disagree! At first, I was enjoying the added difficulty, and had to max my resists early on, by Act 2 Normal just to survive Arcane Sanctuary. However, I've been watching necros and druids mow down mobs quickly and with no problem while I struggle with my cold sorc to even kill a small mob in about 30-sec to one minute... The skills are NOT balanced is the issue here. Balance the skills, and the rest of the game is fine, otherwise you will find a lot of frustrated players quitting. With my cold sorc, to get enough defense to NOT die, I had to place many points into Str which meant less into energy which meant not enough added energy for spells or damage output. Early game is grueling for this sub class... it took me hours to make it to A3 Normal, and it's not like it's complicated now... there are three skills at my level in the cold skill tree... don't over skill or mana costs are impossible to keep up with... don't under skill or you don't do enough damage. Simple, right? Nope, damage scaling is way off for this build when balanced with survivability! I bet late game, she will be a beast, but early game it's not very fun so far when everyone else is killing indiscriminately and you struggle to even progress past the next screen of enemies.