I'm currently doing a Unholy Melee Pala, having some question on Grim Presence (Buff) + Miasma (debuff) + Nightmare (curse) Interaction.
Compiled main information as below
Grim Presence - Self Buff from Ritualist Tree
Screenshot
► Show Spoiler
a) Enemy weapon damage- reduces by 30%
b) Enemy attack and cast speed - reduces by 20%
c) Enemy attack rating - reduces by 32% (as per my current smax)
Bogspitter
- Miasma (Debuff)Bogspitter
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Screenshot
► Show Spoiler
a) Reduces attack rating by 33%
b) Reduces movement speed by 33%
Shrill Sacrament
- Nightmare (Curse)Shrill Sacrament
Chain Boots (Sacred)
Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Chain Boots (Sacred)
Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
► Show Spoiler
Could only find information from a seemingly outdated site, if the information stands correct it should do the below
a) Prevents healing from On Hit or On Kill
b) Reduces movement speed - 40% if it's correct
c) Reduces attack rating - unsure by how much
According to this thread About Curses, Suchbalance confirmed that only ONE curse can be active, but infinite debuffs can stack
*Should be safe to confirm Miasma and Nightmare stacks
Questions below
1) Does the attack rating reduction from all 3 buff/debuff/curse stacks?
- 1a) If yes - should it be additive/multiplicative?
- 1b) if not does it take from the highest?
- 1C) Say, if i have 33% enemy accuracy rating reduction, example of 850k defense requirement for fautz, and now i can just shave 33% off my defense?
2) What is the radius of Grim Presence?
3) Question Scenario - Grim Presence (Buff) and Lemures chilling enemies, along with Miasma + Nightmare
According to Introduction to Mechanics Guide under SLOW MECHANICS.
- Max slow on bosses are capped at 25%, and normal monsters at 90%
- Grim Presence is 20% slower attack and cast speed
- Chilling is 20% slow
Are below calculations accurate?
For bosses
Attack Cast Speed > 20% Grim Presence + 20% Chill = 40% (But Capped at 25%)
Movement > Miasma 33% + Chill 20% + Nightmare 40% = 93% (But Capped at 25%)
For normal mobs
Attack Cast Speed > 20% Grim Presence + 20% Chill = 40%
Movement > Miasma 33% + Chill 20% + Nightmare 40% = 93%
Edit: 24/09/2021 - Adding In more Din Questions
4) Possession - Passive from Ritualist Tree
► Show Spoiler
a) Hit Recovery and TCD - Self explanatory - nothing to ask
b) Increase Attack Rating - How do we check the attack rating of Lemures and Blood Thorns? Based on normal attack?
- b1) From what i have tested to far, Lemures and Blood Thorns does not have to HIT the target to be casted, seems more like cast per weapon swing, capped by attack speed fpa based on weapon used.
- b2) however On Melee Attack procs or Life/Mana on Melee Attack needs to HIT to gain the effect
c) Chance to Avoid Projectiles - Does it include spell projectiles? or just attack projectiles?
- c1) D2stat seemed to be capturing as flat Avoid/Evade
5) What is the radius of Sanguine Covenant?