Ritualist

Discuss Median XL!
nobrainnopain
Heretic
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Just started a Ritualist and thinking about the skilling.

Grim Presence: 1 or more?
Lemures: max
Possession: enough für 35% dodge ?
Sanguine Coevenant: max ?
Frostbite: ?? i liked jumping around with the old Divine apparition and kill the masses with it ....
Stormlord: max ?
Superbeast: 1 or max?
Blessed Live: max ?
Divine apparition: 1 or more?

which aspects and masteries (melee and ... ) ?

thx for hints ad ideas :)
heamn
Gravedigger
182 | 7
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You can look into this guide Unholy Melee Paladin [105-120/125 content in TU's]
Despite not updated for Sigma 2.0, most of the gearing information still stands, tested and played to 136.

Please be mindful that a Guide is just a Guide, you are not obligated to follow 100%, understanding the build and tailoring according to your gearing is the way to go.

Skill wise
Melee Devotion: 1 (is a no brainer for 20% damage reduction)
Endurance: Max
Purity: 4 if you plan to do Scolsgen Else 0 and spend the points else where

Spark of Hope: Enough to get movement speed 75%

Grim Presence: 1 or Max (Still testing if the enemy AR reduction is worth it)
Lemures: 1 or Max (Depending on Lemures/Bloodthorns spec)
Possession: Max (Chance to dodge Spell or Attack Projectiles, TCD and AR%)
Blood Thorns: 1 or Max (Depending on Lemures/Bloodthorns spec)
Sanguine Covenant: MAX (Superb Life Gain on melee attack)
Frostbite: Zero (Not really useful as it's tied to Divine Apparition's 3 sec CD)

Stormlord: Max at early levels for Flat stats, 1 at end game

Superbeast: 1 (base levels only increase duration)
Blessed Life: Enough to cap PR%, or MAX if you plan to do Scolsgen
Divine Apparition: 1 (3 Sec CD Tele with 2 Seconds Freeze Duration, for ONE point, whats not to love)

Some side Tips
1) Accuracy is VERY important, you are required to HIT an enemy to get Life/Mana on Melee Attack and On Melee Attack Spell Procs
- If you are not Hitting the monster or boss, you don't get sustain, you die
2) Life Spark On Hit is Very OP, you can get it from either crafted Sacred Crystal Swords or
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%

- with Max Sanguine Covenant and a Life Spark on Hit Crystal Sword, i was able to face tank bosses, at least up to 120 ubers
3)
Bogspitter
Bogspitter
Helms

'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Miasma +
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Nightmare - Swap to these during certain boss fights are pretty solid
CaoBao
Bone Archer
72 | 4
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heamn wrote:You can look into this guide Unholy Melee Paladin [105-120/125 content in TU's]
Despite not updated for Sigma 2.0, most of the gearing information still stands, tested and played to 136.

Please be mindful that a Guide is just a Guide, you are not obligated to follow 100%, understanding the build and tailoring according to your gearing is the way to go.

Skill wise
Melee Devotion: 1 (is a no brainer for 20% damage reduction)
Endurance: Max
Purity: 4 if you plan to do Scolsgen Else 0 and spend the points else where

Spark of Hope: Enough to get movement speed 75%

Grim Presence: 1 or Max (Still testing if the enemy AR reduction is worth it)
Lemures: 1 or Max (Depending on Lemures/Bloodthorns spec)
Possession: Max (Chance to dodge Spell or Attack Projectiles, TCD and AR%)
Blood Thorns: 1 or Max (Depending on Lemures/Bloodthorns spec)
Sanguine Covenant: MAX (Superb Life Gain on melee attack)
Frostbite: Zero (Not really useful as it's tied to Divine Apparition's 3 sec CD)

Stormlord: Max at early levels for Flat stats, 1 at end game

Superbeast: 1 (base levels only increase duration)
Blessed Life: Enough to cap PR%, or MAX if you plan to do Scolsgen
Divine Apparition: 1 (3 Sec CD Tele with 2 Seconds Freeze Duration, for ONE point, whats not to love)

Some side Tips
1) Accuracy is VERY important, you are required to HIT an enemy to get Life/Mana on Melee Attack and On Melee Attack Spell Procs
- If you are not Hitting the monster or boss, you don't get sustain, you die
2) Life Spark On Hit is Very OP, you can get it from either crafted Sacred Crystal Swords or
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%

- with Max Sanguine Covenant and a Life Spark on Hit Crystal Sword, i was able to face tank bosses, at least up to 120 ubers
3)
Bogspitter
Bogspitter
Helms

'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Miasma +
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Nightmare - Swap to these during certain boss fights are pretty solid

I ended up maxing grim presence for more cold spell dmg, because thats the most important thing for this char. And Ar debuff certainly helps considering we have like 80k-100k defense endgame.At higher lvls we have left over skills to invest in Specialisation Mastery aswell.
nobrainnopain
Heretic
405 | 5
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CaoBao wrote:I ended up maxing grim presence for more cold spell dmg, because thats the most important thing for this char. And Ar debuff certainly helps considering we have like 80k-100k defense endgame.At higher lvls we have left over skills to invest in Specialisation Mastery aswell.


grim presence for more cold spell dmg ? i dont see any change at my dmg when i increase grim presence :shock:
heamn
Gravedigger
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nobrainnopain wrote:
CaoBao wrote:I ended up maxing grim presence for more cold spell dmg, because thats the most important thing for this char. And Ar debuff certainly helps considering we have like 80k-100k defense endgame.At higher lvls we have left over skills to invest in Specialisation Mastery aswell.


grim presence for more cold spell dmg ? i dont see any change at my dmg when i increase grim presence :shock:


See superbeast description :D
nobrainnopain
Heretic
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Has a thread with over 10.000 views
heamn wrote:
nobrainnopain wrote:
CaoBao wrote:I ended up maxing grim presence for more cold spell dmg, because thats the most important thing for this char. And Ar debuff certainly helps considering we have like 80k-100k defense endgame.At higher lvls we have left over skills to invest in Specialisation Mastery aswell.


grim presence for more cold spell dmg ? i dont see any change at my dmg when i increase grim presence :shock:


See superbeast description :D


ok .... in that indirect way
heamn
Gravedigger
182 | 7
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Has a thread with over 10.000 views
CaoBao wrote:I ended up maxing grim presence for more cold spell dmg, because thats the most important thing for this char. And Ar debuff certainly helps considering we have like 80k-100k defense endgame.At higher lvls we have left over skills to invest in Specialisation Mastery aswell.


I agree for the AR debuff, was working on calculations under this thread
What i have yet to figure out is whether or not the AR debuffs directly deducts monster's total AR, or does monster has another layer of % AR

So far tested that miasma did shaved my % AR, not 33% of total AR

Did a quick respec, lvl 1 Grim Presence gives -24% AR Debuff
► Show Spoiler


-35% AR Debuff for 25pts
► Show Spoiler


-39% AR Debuff for 30pts
► Show Spoiler


Would agree SMAX 25 into Grim presence for extra cold/fire spell dmg from superbeast, as well as the extra 11% of AR debuff

not exactly sure if its worth doing 10pts specialization + extra 5pts into Grim Presence, extra 5 pts Lemures and extra 5 pts Sanguine
based on my current setup, i gain extra -4% AR debuff
15pts in ritualist tree = 18.75% fire/cold spell dmg by superbeast
Sanguine gave me extra 186 life on melee attack
Lemures gained marginal damage? xD

► Show Spoiler