BrecMadak wrote:However, the ultimate argument still lies: I’m curious why there is no incentive in playing together? Do the developers aim for everyone to solo the game? If yes, I’d like to hear their motives by doing so. Make charm drops to scale with the number of players in a game, just like quest item drops.
I could see this being easily abusable to farm massive amounts of charms / trophies. Many characters can easily solo bremmtown for example. Join an 8 player game, kill the boss in 1minute, get 8 charms to drop. I don't think this is a good idea. could be also be used to get perfect rolls very quickly on some charms such as fool's gold, death projector, azmodan etc etc etc.
BrecMadak wrote:2. Filler affixes, aka why we still have them:
Gold find ─ I don’t believe anyone merely needs ‘gold find’ on their equipment. The gold drops are already in hefty chunks that you won’t ask for it. On top of it, we already have rifts yielding heaps of gold. If you don’t want to remove it, at least merge it with ‘magic find’.
I like having a gold find set each season. Some characters need it more than others. For example wolf druid / pounce zon are teleporting everywhere and dont pick up much gold. Having gold find on these characters to farm up gold quickly when needed is nice. Gold find is also helpful if you are at the stage of the game where you might be crafting lots of honorifics. Junk stats in some ways also make rolling a really strong shrine craft that much more rewarding. If you start to thin out the affix pool you make it easier to roll really strong items and thus less rewarding.
BrecMadak wrote:Durability ─ Why do we still have durability? It serves no value to the gameplay. Just a tedious, repetitive task that takes away from your levelling. Consider leaving the stat for ethereal equipment.
It's a gold sink that breaks up the monotony of farming. The original purpose in D2 was to give players a reason to go back to town and break up the farming. Path of Exile doesnt have repair, but Path of Exile also doesnt have gold as a currency that stacks up massively over time.